Inside the Monster, Literature as a Representation of Language and Culture in Spanish Secondary Educatión

In the context of the new educational realities that have emerged in our technological and globalised world, EFL teachers must ensure that students acquire not only linguistic and cultural knowledge, but also moral values and skills to help them face the challenges of the society to which they belon...

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Detalles Bibliográficos
Autor: Morejón Lozano, Ángela
Tipo de recurso: tesis de maestría
Fecha de publicación:2021
País:España
Institución:Universidad de Valladolid
Repositorio:UVaDOC. Repositorio Documental de la Universidad de Valladolid
OAI Identifier:oai:uvadoc.uva.es:10324/52617
Acceso en línea:https://uvadoc.uva.es/handle/10324/52617
Access Level:acceso abierto
Palabra clave:EFL
English literature
Mary Shellety
Frankenstein
ICT
Gamification
Task-based learning
Inglés como lengua extranjera
Literatura inglesa
TIC
Gamificación
Aprendizaje basado en tareas
5701.11 Enseñanza de Lenguas
Descripción
Sumario:In the context of the new educational realities that have emerged in our technological and globalised world, EFL teachers must ensure that students acquire not only linguistic and cultural knowledge, but also moral values and skills to help them face the challenges of the society to which they belong. It has been shown that these objectives can be achieved through the introduction of literature in the classroom, as it is a cultural representation from which the development of learners’ communicative and intercultural competence can be fostered. For these reasons, the main purpose of this Master’s degree project is to use the benefits of literature to teach the English language and culture, as well as to promote the students’ personal growth. To this end, Mary Shelley’s novel Frankenstein has been selected, and tasks using ICT and Gamification have been developed in order to present an innovative proposal that moves away from traditional methods.