Inside the Monster, Literature as a Representation of Language and Culture in Spanish Secondary Educatión
In the context of the new educational realities that have emerged in our technological and globalised world, EFL teachers must ensure that students acquire not only linguistic and cultural knowledge, but also moral values and skills to help them face the challenges of the society to which they belon...
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| Tipo de recurso: | tesis de maestría |
| Fecha de publicación: | 2021 |
| País: | España |
| Institución: | Universidad de Valladolid |
| Repositorio: | UVaDOC. Repositorio Documental de la Universidad de Valladolid |
| OAI Identifier: | oai:uvadoc.uva.es:10324/52617 |
| Acceso en línea: | https://uvadoc.uva.es/handle/10324/52617 |
| Access Level: | acceso abierto |
| Palabra clave: | EFL English literature Mary Shellety Frankenstein ICT Gamification Task-based learning Inglés como lengua extranjera Literatura inglesa TIC Gamificación Aprendizaje basado en tareas 5701.11 Enseñanza de Lenguas |
| Sumario: | In the context of the new educational realities that have emerged in our technological and globalised world, EFL teachers must ensure that students acquire not only linguistic and cultural knowledge, but also moral values and skills to help them face the challenges of the society to which they belong. It has been shown that these objectives can be achieved through the introduction of literature in the classroom, as it is a cultural representation from which the development of learners’ communicative and intercultural competence can be fostered. For these reasons, the main purpose of this Master’s degree project is to use the benefits of literature to teach the English language and culture, as well as to promote the students’ personal growth. To this end, Mary Shelley’s novel Frankenstein has been selected, and tasks using ICT and Gamification have been developed in order to present an innovative proposal that moves away from traditional methods. |
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