OSMOS

Following the global health crisis of Covid-19, the consumption modalities of the cultural sector have been deeply affected worldwide. Cultural projects that were depending on physical events had to reinvent themselves to keep contact with their audiences. The reaction of creative industries to the...

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Detalles Bibliográficos
Autores: Baron, Roxane, Crispino, Alessandra, Goggia, Sebastiano
Tipo de recurso: tesis de maestría
Fecha de publicación:2021
País:España
Institución:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
Repositorio:Recercat. Dipósit de la Recerca de Catalunya
OAI Identifier:oai:recercat.cat:20.500.12328/2735
Acceso en línea:http://hdl.handle.net/20.500.12328/2735
Access Level:acceso abierto
Palabra clave:Realitat virtual
Exposicions
Art
Festivals
Realidad virtual
Exposiciones
Arte
Festivales
Virtual reality
Exhibitions
00
7
Descripción
Sumario:Following the global health crisis of Covid-19, the consumption modalities of the cultural sector have been deeply affected worldwide. Cultural projects that were depending on physical events had to reinvent themselves to keep contact with their audiences. The reaction of creative industries to the pandemic led to a new trend, looking at the digital world as a fertile space for the dissemination of culture. OSMOS is a digital creativity platform aimed at disseminating music and audio-visual performances produced by fast-forward cultural projects. By using all the potentialities of the virtual space, OSMOS strives to strengthen the connections between the main players of the music and audio-visual industries.