Skeleton computation of an image using a geometric approach

In this work we develop two algorithms to compute the skeleton of a binary 2D images. Both algorithms follow a geometric approach and work directly with the boundary of the image wich is an orthogonal polygon (OP). One of these algorithms processes the edges of the polygon while the other uses its v...

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Detalles Bibliográficos
Autores: Martínez Bayona, Jonàs, Vigo Anglada, Marc|||0000-0001-7412-0425, Pla García, Núria|||0000-0001-9997-6254, Ayala Vallespí, M. Dolors|||0000-0003-4931-0467
Tipo de recurso: informe técnico
Fecha de publicación:2010
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/88018
Acceso en línea:https://hdl.handle.net/2117/88018
Access Level:acceso abierto
Palabra clave:Striaght skeleton
Medial axis
Voronoi diagram
Àrees temàtiques de la UPC::Informàtica::Infografia
Descripción
Sumario:In this work we develop two algorithms to compute the skeleton of a binary 2D images. Both algorithms follow a geometric approach and work directly with the boundary of the image wich is an orthogonal polygon (OP). One of these algorithms processes the edges of the polygon while the other uses its vertices. Compared to a thinning method, the presented algorithms show a good performance.