The Audiovisual Business: An Introduction

Cinema, television and today’s new media have been variously defined as industrial arts, forms of mass communication and cultural or creative industries. The creation of fictional audiovisual content, or ‘cultural entertainment’ (movies, TV series or video-games), should be contemplated from a three...

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Detalles Bibliográficos
Autor: Pardo, A. (Alejandro)|||/items/d5a20877-8de4-43d8-8095-c7e293a83916
Tipo de recurso: capítulo de libro
Fecha de publicación:2002
País:España
Institución:Universidad de Navarra
Repositorio:Dadun. Depósito Académico Digital de la Universidad de Navarra
Idioma:inglés
OAI Identifier:oai:dadun.unav.edu:10171/61114
Acceso en línea:https://hdl.handle.net/10171/61114
Access Level:acceso abierto
Palabra clave:Audiovisual Industry
Audiovisual Business
Audiovisual Marketss
Descripción
Sumario:Cinema, television and today’s new media have been variously defined as industrial arts, forms of mass communication and cultural or creative industries. The creation of fictional audiovisual content, or ‘cultural entertainment’ (movies, TV series or video-games), should be contemplated from a three-dimensional perspective: art, communication, business. Any motion picture should be both profitable and a socially enriching work of art. Attaining this combination becomes more complex when government decides to get involved, in terms of content and/or economic regulation. Apart from that, this chapter offers a brief historical summary of the evolution of the audiovisual industry from its inception to the current moment.