Real-time 16K video coding on a GPU with complexity scalable BPC-PaCo

The advent of new technologies such as high dynamic range or 8K screens has enhanced the quality of digital images but it has also increased the codecs' computational demands to process such data. This paper presents a video codec that, while providing the same coding features and performance a...

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Detalles Bibliográficos
Autores: de Cea Dominguez, Carlos|||0000-0002-0868-6479, Moure, Juan C.|||0000-0001-6697-0331, Bartrina-Rapesta, Joan|||0000-0002-1551-3680, Aulí Llinàs, Francesc|||0000-0002-3208-9957
Tipo de recurso: artículo
Fecha de publicación:2021
País:España
Institución:Universitat Autònoma de Barcelona
Repositorio:Dipòsit Digital de Documents de la UAB
Idioma:inglés
OAI Identifier:oai:ddd.uab.cat:250686
Acceso en línea:https://ddd.uab.cat/record/250686
https://dx.doi.org/urn:doi:10.1016/j.image.2021.116503
Access Level:acceso abierto
Palabra clave:High throughput image and video coding
GPU
CUDA
JPEG2000
HTJ2K
Descripción
Sumario:The advent of new technologies such as high dynamic range or 8K screens has enhanced the quality of digital images but it has also increased the codecs' computational demands to process such data. This paper presents a video codec that, while providing the same coding features and performance as those of JPEG2000, can process 16K video in real time using a consumer-grade GPU. This high throughput is achieved with a technique that introduces complexity scalability to a bitplane coding engine, which is the most computationally complex stage of the coding pipeline. The resulting codec can trade throughput for coding performance depending on the user's needs. Experimental results suggest that our method can double the throughput achieved by CPU implementations of the recently approved High-Throughput JPEG2000 and by hardwired implementations of HEVC in a GPU.