Exit for success. Gamifying science and technology for university students using escape-room. A preliminary approach

There is a growing tendency to incorporate gamification activities with the aim of improving student's motivation in science, technology, engineering and mathematics (STEM) courses. One of the strategies to apply gamification in the classroom is the use of the escape room. In this work differen...

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Detalles Bibliográficos
Autores: Sánchez-Martín, Jesús, Corrales Serrano, Mario, Luque Sendra, Amalia, Zamora-Polo, Francisco
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2020
País:España
Institución:Universidad de Sevilla (US)
Repositorio:idUS. Depósito de Investigación de la Universidad de Sevilla
OAI Identifier:oai:idus.us.es:11441/150712
Acceso en línea:https://hdl.handle.net/11441/150712
https://doi.org/10.1016/j.heliyon.2020.e04340
Access Level:acceso abierto
Palabra clave:Education
Gamification
Higher education
Escape room
Academic motivation
STEM Education
Science education
Engineering Education
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spelling Exit for success. Gamifying science and technology for university students using escape-room. A preliminary approachSánchez-Martín, JesúsCorrales Serrano, MarioLuque Sendra, AmaliaZamora-Polo, FranciscoEducationGamificationHigher educationEscape roomAcademic motivationSTEM EducationScience educationEngineering EducationThere is a growing tendency to incorporate gamification activities with the aim of improving student's motivation in science, technology, engineering and mathematics (STEM) courses. One of the strategies to apply gamification in the classroom is the use of the escape room. In this work different experiences of escape room in the context of formal university education are analysed. The analysis of students' opinions shows that such activities are well received regardless of background (engineering or education) or gender. The emotions that arise from the experience are mostly positive and the students state that they have developed both specific and transversal competencies. Finally, practical considerations are proposed based on the lessons learned from the developed experiences.ElsevierIngeniería del DiseñoTEP022: Diseño Industrial e Ingeniería del Proyecto y la Innovación2020info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfhttps://hdl.handle.net/11441/150712https://doi.org/10.1016/j.heliyon.2020.e04340reponame:idUS. Depósito de Investigación de la Universidad de Sevillainstname:Universidad de Sevilla (US)InglésHeliyon, 6 (e04340).https://www.sciencedirect.com/science/article/pii/S2405844020311841info:eu-repo/semantics/openAccessoai:idus.us.es:11441/1507122026-06-17T12:51:07Z
dc.title.none.fl_str_mv Exit for success. Gamifying science and technology for university students using escape-room. A preliminary approach
title Exit for success. Gamifying science and technology for university students using escape-room. A preliminary approach
spellingShingle Exit for success. Gamifying science and technology for university students using escape-room. A preliminary approach
Sánchez-Martín, Jesús
Education
Gamification
Higher education
Escape room
Academic motivation
STEM Education
Science education
Engineering Education
title_short Exit for success. Gamifying science and technology for university students using escape-room. A preliminary approach
title_full Exit for success. Gamifying science and technology for university students using escape-room. A preliminary approach
title_fullStr Exit for success. Gamifying science and technology for university students using escape-room. A preliminary approach
title_full_unstemmed Exit for success. Gamifying science and technology for university students using escape-room. A preliminary approach
title_sort Exit for success. Gamifying science and technology for university students using escape-room. A preliminary approach
dc.creator.none.fl_str_mv Sánchez-Martín, Jesús
Corrales Serrano, Mario
Luque Sendra, Amalia
Zamora-Polo, Francisco
author Sánchez-Martín, Jesús
author_facet Sánchez-Martín, Jesús
Corrales Serrano, Mario
Luque Sendra, Amalia
Zamora-Polo, Francisco
author_role author
author2 Corrales Serrano, Mario
Luque Sendra, Amalia
Zamora-Polo, Francisco
author2_role author
author
author
dc.contributor.none.fl_str_mv Ingeniería del Diseño
TEP022: Diseño Industrial e Ingeniería del Proyecto y la Innovación
dc.subject.none.fl_str_mv Education
Gamification
Higher education
Escape room
Academic motivation
STEM Education
Science education
Engineering Education
topic Education
Gamification
Higher education
Escape room
Academic motivation
STEM Education
Science education
Engineering Education
description There is a growing tendency to incorporate gamification activities with the aim of improving student's motivation in science, technology, engineering and mathematics (STEM) courses. One of the strategies to apply gamification in the classroom is the use of the escape room. In this work different experiences of escape room in the context of formal university education are analysed. The analysis of students' opinions shows that such activities are well received regardless of background (engineering or education) or gender. The emotions that arise from the experience are mostly positive and the students state that they have developed both specific and transversal competencies. Finally, practical considerations are proposed based on the lessons learned from the developed experiences.
publishDate 2020
dc.date.none.fl_str_mv 2020
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv https://hdl.handle.net/11441/150712
https://doi.org/10.1016/j.heliyon.2020.e04340
url https://hdl.handle.net/11441/150712
https://doi.org/10.1016/j.heliyon.2020.e04340
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.relation.none.fl_str_mv Heliyon, 6 (e04340).
https://www.sciencedirect.com/science/article/pii/S2405844020311841
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv Elsevier
publisher.none.fl_str_mv Elsevier
dc.source.none.fl_str_mv reponame:idUS. Depósito de Investigación de la Universidad de Sevilla
instname:Universidad de Sevilla (US)
instname_str Universidad de Sevilla (US)
reponame_str idUS. Depósito de Investigación de la Universidad de Sevilla
collection idUS. Depósito de Investigación de la Universidad de Sevilla
repository.name.fl_str_mv
repository.mail.fl_str_mv
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