Analyzing the critical success factors in the online-game development: a framework proposal using the Delphi-Topsis method
The online-game industry has increased exponentially in the last years, boosted by the global pandemic crisis, and it´s expected to continue growing. Moreover, specialized software (game engines) is used to develop online-games. This fast growth of both, online-game industry and game engines, shows...
| Autores: | , , |
|---|---|
| Tipo de recurso: | artículo |
| Fecha de publicación: | 2023 |
| País: | España |
| Institución: | Universidad Pablo de Olavide (UPO) |
| Repositorio: | RIO. Repositorio Institucional Olavide |
| Idioma: | inglés |
| OAI Identifier: | oai:rio.upo.es:10433/25290 |
| Acceso en línea: | https://hdl.handle.net/10433/25290 |
| Access Level: | acceso abierto |
| Palabra clave: | TOPSIS Delphi Online-games Video-games Game engine Critical factors Web software |
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Analyzing the critical success factors in the online-game development: a framework proposal using the Delphi-Topsis methodANÁLISIS DE LOS FACTORES CRÍTICOS DE ÉXITO EN EL DESARROLLO DE JUEGOS EN LÍNEA: UNA PROPUESTA DE MARCO UTILIZANDO EL MÉTODO DELPHI-TOPSISLinares, ManuelaGallego Pereira, María DoloresBueno Ávila, SalvadorTOPSISDelphiOnline-gamesVideo-gamesGame engineCritical factorsWeb softwareThe online-game industry has increased exponentially in the last years, boosted by the global pandemic crisis, and it´s expected to continue growing. Moreover, specialized software (game engines) is used to develop online-games. This fast growth of both, online-game industry and game engines, shows the convenience for a better understanding of online-games´ development. Thus, this paper aims to define a critical success factors (CSF) framework in developing online-games, and it combines the Delphi and TOPSIS methodology. Concretely, its application follows. First, CSF were recognized from the literature. Second, they were verified by contacting software developers of the game engine Unity using Delphi methodology. Then, a numerical example of the TOPSIS methodology is shown. This method allowed to generate a framework of 21 critical factors, grouped in 3 dimensions: (1) Game content design, (2) Value added and (3) Game motivation. The results revealed that competition is the most important factor in the Social motivation construct. Also, Mission and tasks, and User interface are the most important factors in the Game content design dimension. Definitely, this framework provides a tool for decision making in the online-game development process.Publicaciones DYNA20252025-12-1920232023-01-0120232023-01-01journal articlehttp://purl.org/coar/resource_type/c_6501VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/10433/25290reponame:RIO. Repositorio Institucional Olavideinstname:Universidad Pablo de Olavide (UPO)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Attribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:rio.upo.es:10433/252902026-06-13T12:46:27Z |
| dc.title.none.fl_str_mv |
Analyzing the critical success factors in the online-game development: a framework proposal using the Delphi-Topsis method ANÁLISIS DE LOS FACTORES CRÍTICOS DE ÉXITO EN EL DESARROLLO DE JUEGOS EN LÍNEA: UNA PROPUESTA DE MARCO UTILIZANDO EL MÉTODO DELPHI-TOPSIS |
| title |
Analyzing the critical success factors in the online-game development: a framework proposal using the Delphi-Topsis method |
| spellingShingle |
Analyzing the critical success factors in the online-game development: a framework proposal using the Delphi-Topsis method Linares, Manuela TOPSIS Delphi Online-games Video-games Game engine Critical factors Web software |
| title_short |
Analyzing the critical success factors in the online-game development: a framework proposal using the Delphi-Topsis method |
| title_full |
Analyzing the critical success factors in the online-game development: a framework proposal using the Delphi-Topsis method |
| title_fullStr |
Analyzing the critical success factors in the online-game development: a framework proposal using the Delphi-Topsis method |
| title_full_unstemmed |
Analyzing the critical success factors in the online-game development: a framework proposal using the Delphi-Topsis method |
| title_sort |
Analyzing the critical success factors in the online-game development: a framework proposal using the Delphi-Topsis method |
| dc.creator.none.fl_str_mv |
Linares, Manuela Gallego Pereira, María Dolores Bueno Ávila, Salvador |
| author |
Linares, Manuela |
| author_facet |
Linares, Manuela Gallego Pereira, María Dolores Bueno Ávila, Salvador |
| author_role |
author |
| author2 |
Gallego Pereira, María Dolores Bueno Ávila, Salvador |
| author2_role |
author author |
| dc.contributor.none.fl_str_mv |
|
| dc.subject.none.fl_str_mv |
TOPSIS Delphi Online-games Video-games Game engine Critical factors Web software |
| topic |
TOPSIS Delphi Online-games Video-games Game engine Critical factors Web software |
| description |
The online-game industry has increased exponentially in the last years, boosted by the global pandemic crisis, and it´s expected to continue growing. Moreover, specialized software (game engines) is used to develop online-games. This fast growth of both, online-game industry and game engines, shows the convenience for a better understanding of online-games´ development. Thus, this paper aims to define a critical success factors (CSF) framework in developing online-games, and it combines the Delphi and TOPSIS methodology. Concretely, its application follows. First, CSF were recognized from the literature. Second, they were verified by contacting software developers of the game engine Unity using Delphi methodology. Then, a numerical example of the TOPSIS methodology is shown. This method allowed to generate a framework of 21 critical factors, grouped in 3 dimensions: (1) Game content design, (2) Value added and (3) Game motivation. The results revealed that competition is the most important factor in the Social motivation construct. Also, Mission and tasks, and User interface are the most important factors in the Game content design dimension. Definitely, this framework provides a tool for decision making in the online-game development process. |
| publishDate |
2023 |
| dc.date.none.fl_str_mv |
2023 2023-01-01 2023 2023-01-01 2025 2025-12-19 |
| dc.type.none.fl_str_mv |
journal article http://purl.org/coar/resource_type/c_6501 VoR http://purl.org/coar/version/c_970fb48d4fbd8a85 |
| dc.type.openaire.fl_str_mv |
info:eu-repo/semantics/article |
| format |
article |
| dc.identifier.none.fl_str_mv |
https://hdl.handle.net/10433/25290 |
| url |
https://hdl.handle.net/10433/25290 |
| dc.language.none.fl_str_mv |
Inglés eng |
| language_invalid_str_mv |
Inglés |
| language |
eng |
| dc.rights.none.fl_str_mv |
open access http://purl.org/coar/access_right/c_abf2 Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ |
| dc.rights.openaire.fl_str_mv |
info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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openAccess |
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application/pdf |
| dc.publisher.none.fl_str_mv |
Publicaciones DYNA |
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Publicaciones DYNA |
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reponame:RIO. Repositorio Institucional Olavide instname:Universidad Pablo de Olavide (UPO) |
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Universidad Pablo de Olavide (UPO) |
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RIO. Repositorio Institucional Olavide |
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RIO. Repositorio Institucional Olavide |
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15.81155 |