Analyzing the critical success factors in the online-game development: a framework proposal using the Delphi-Topsis method

The online-game industry has increased exponentially in the last years, boosted by the global pandemic crisis, and it´s expected to continue growing. Moreover, specialized software (game engines) is used to develop online-games. This fast growth of both, online-game industry and game engines, shows...

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Detalles Bibliográficos
Autores: Linares, Manuela, Gallego Pereira, María Dolores, Bueno Ávila, Salvador
Tipo de recurso: artículo
Fecha de publicación:2023
País:España
Institución:Universidad Pablo de Olavide (UPO)
Repositorio:RIO. Repositorio Institucional Olavide
Idioma:inglés
OAI Identifier:oai:rio.upo.es:10433/25290
Acceso en línea:https://hdl.handle.net/10433/25290
Access Level:acceso abierto
Palabra clave:TOPSIS
Delphi
Online-games
Video-games
Game engine
Critical factors
Web software
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spelling Analyzing the critical success factors in the online-game development: a framework proposal using the Delphi-Topsis methodANÁLISIS DE LOS FACTORES CRÍTICOS DE ÉXITO EN EL DESARROLLO DE JUEGOS EN LÍNEA: UNA PROPUESTA DE MARCO UTILIZANDO EL MÉTODO DELPHI-TOPSISLinares, ManuelaGallego Pereira, María DoloresBueno Ávila, SalvadorTOPSISDelphiOnline-gamesVideo-gamesGame engineCritical factorsWeb softwareThe online-game industry has increased exponentially in the last years, boosted by the global pandemic crisis, and it´s expected to continue growing. Moreover, specialized software (game engines) is used to develop online-games. This fast growth of both, online-game industry and game engines, shows the convenience for a better understanding of online-games´ development. Thus, this paper aims to define a critical success factors (CSF) framework in developing online-games, and it combines the Delphi and TOPSIS methodology. Concretely, its application follows. First, CSF were recognized from the literature. Second, they were verified by contacting software developers of the game engine Unity using Delphi methodology. Then, a numerical example of the TOPSIS methodology is shown. This method allowed to generate a framework of 21 critical factors, grouped in 3 dimensions: (1) Game content design, (2) Value added and (3) Game motivation. The results revealed that competition is the most important factor in the Social motivation construct. Also, Mission and tasks, and User interface are the most important factors in the Game content design dimension. Definitely, this framework provides a tool for decision making in the online-game development process.Publicaciones DYNA20252025-12-1920232023-01-0120232023-01-01journal articlehttp://purl.org/coar/resource_type/c_6501VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/10433/25290reponame:RIO. Repositorio Institucional Olavideinstname:Universidad Pablo de Olavide (UPO)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Attribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:rio.upo.es:10433/252902026-06-13T12:46:27Z
dc.title.none.fl_str_mv Analyzing the critical success factors in the online-game development: a framework proposal using the Delphi-Topsis method
ANÁLISIS DE LOS FACTORES CRÍTICOS DE ÉXITO EN EL DESARROLLO DE JUEGOS EN LÍNEA: UNA PROPUESTA DE MARCO UTILIZANDO EL MÉTODO DELPHI-TOPSIS
title Analyzing the critical success factors in the online-game development: a framework proposal using the Delphi-Topsis method
spellingShingle Analyzing the critical success factors in the online-game development: a framework proposal using the Delphi-Topsis method
Linares, Manuela
TOPSIS
Delphi
Online-games
Video-games
Game engine
Critical factors
Web software
title_short Analyzing the critical success factors in the online-game development: a framework proposal using the Delphi-Topsis method
title_full Analyzing the critical success factors in the online-game development: a framework proposal using the Delphi-Topsis method
title_fullStr Analyzing the critical success factors in the online-game development: a framework proposal using the Delphi-Topsis method
title_full_unstemmed Analyzing the critical success factors in the online-game development: a framework proposal using the Delphi-Topsis method
title_sort Analyzing the critical success factors in the online-game development: a framework proposal using the Delphi-Topsis method
dc.creator.none.fl_str_mv Linares, Manuela
Gallego Pereira, María Dolores
Bueno Ávila, Salvador
author Linares, Manuela
author_facet Linares, Manuela
Gallego Pereira, María Dolores
Bueno Ávila, Salvador
author_role author
author2 Gallego Pereira, María Dolores
Bueno Ávila, Salvador
author2_role author
author
dc.contributor.none.fl_str_mv
dc.subject.none.fl_str_mv TOPSIS
Delphi
Online-games
Video-games
Game engine
Critical factors
Web software
topic TOPSIS
Delphi
Online-games
Video-games
Game engine
Critical factors
Web software
description The online-game industry has increased exponentially in the last years, boosted by the global pandemic crisis, and it´s expected to continue growing. Moreover, specialized software (game engines) is used to develop online-games. This fast growth of both, online-game industry and game engines, shows the convenience for a better understanding of online-games´ development. Thus, this paper aims to define a critical success factors (CSF) framework in developing online-games, and it combines the Delphi and TOPSIS methodology. Concretely, its application follows. First, CSF were recognized from the literature. Second, they were verified by contacting software developers of the game engine Unity using Delphi methodology. Then, a numerical example of the TOPSIS methodology is shown. This method allowed to generate a framework of 21 critical factors, grouped in 3 dimensions: (1) Game content design, (2) Value added and (3) Game motivation. The results revealed that competition is the most important factor in the Social motivation construct. Also, Mission and tasks, and User interface are the most important factors in the Game content design dimension. Definitely, this framework provides a tool for decision making in the online-game development process.
publishDate 2023
dc.date.none.fl_str_mv 2023
2023-01-01
2023
2023-01-01
2025
2025-12-19
dc.type.none.fl_str_mv journal article
http://purl.org/coar/resource_type/c_6501
VoR
http://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.openaire.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv https://hdl.handle.net/10433/25290
url https://hdl.handle.net/10433/25290
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rights.openaire.fl_str_mv info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Publicaciones DYNA
publisher.none.fl_str_mv Publicaciones DYNA
dc.source.none.fl_str_mv reponame:RIO. Repositorio Institucional Olavide
instname:Universidad Pablo de Olavide (UPO)
instname_str Universidad Pablo de Olavide (UPO)
reponame_str RIO. Repositorio Institucional Olavide
collection RIO. Repositorio Institucional Olavide
repository.name.fl_str_mv
repository.mail.fl_str_mv
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