Diseño y adaptación del serious game basado en el perfil del jugador del estudiante
Educational technology is especially important in the classroom, and especially in the vocational training cycle where innovation seems to be slow to arrive. The work presented here demonstrates how the incorporation of a serious game in the teaching and learning process has a positive and direct im...
| Autores: | , |
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| Formato: | artículo |
| Fecha de publicación: | 2022 |
| País: | España |
| Recursos: | Universidad Rey Juan Carlos |
| Repositorio: | BURJC-Digital. Repositorio Institucional de la Universidad Rey Juan Carlos |
| OAI Identifier: | oai:burjcdigital.urjc.es:10115/27298 |
| Acesso em linha: | https://hdl.handle.net/10115/27298 |
| Access Level: | acceso abierto |
| Palavra-chave: | juego serio juego aprendizaje significativo motivación formación profesional serious game game meaningful learning motivation professional training information technologies videogames |
| Resumo: | Educational technology is especially important in the classroom, and especially in the vocational training cycle where innovation seems to be slow to arrive. The work presented here demonstrates how the incorporation of a serious game in the teaching and learning process has a positive and direct impact on learning outcomes. The implementation is carried out in a middle-level vocational training classroom with a high rate of academic failure. A total of 20 students belonging to the 2019/2020 academic year participate. The methodology used is Game-Based Learning with the identification of the type of player that each student is. The results show an increase in the motivation and involvement of the students and an improvement in academic performance. |
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