Assessment of the historical gardens and buildings lighting interaction through virtual reality: the case of Casita de Arriba de El Escorial

Green areas and parks are places where people"s quality of life improves, places of recreation and relaxation, in which to carry out various social activities. Among these, the historic gardens represent the union between green areas and historic architecture. Light is considered one of the mai...

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Detalles Bibliográficos
Autores: Chías Navarro, Pilar|||0000-0001-6686-8820, Gargiulo, Martina, Carleo, Davide, Masullo, Massimiliano, Maliqari, Andrea, Scorpio, Michelangelo
Tipo de recurso: artículo
Fecha de publicación:2024
País:España
Institución:Universidad de Cádiz
Repositorio:e_Buah Biblioteca Digital Universidad de Alcalá
Idioma:inglés
OAI Identifier:oai:ebuah.uah.es:10017/61150
Acceso en línea:http://hdl.handle.net/10017/61150
https://dx.doi.org/10.3390/buildings14010273
Access Level:acceso abierto
Palabra clave:Park lighting
Architectural lighting
Floodlighting
Virtual reality
Building perception
Subjective assessment
Monumental complex
Casita del Infante
Arquitectura
Architecture
Descripción
Sumario:Green areas and parks are places where people"s quality of life improves, places of recreation and relaxation, in which to carry out various social activities. Among these, the historic gardens represent the union between green areas and historic architecture. Light is considered one of the main factors influencing the perception of such spaces at night; therefore, lighting solutions should be properly balanced. Immersive virtual reality is a tool that allows for lighting design management from different viewpoints. This study investigates how the lighting of a monumental garden affects people"s perception of its architecture at night. With this aim, a detailed 3D model of the western part of Escorial"s monumental complex in Spain was built in DIALux evo 11 and Unreal Engine 4.27 and used to propose six different lighting scenarios. Participants viewed the scenarios through a head-mounted display and provided subjective feedback on the perceived light strength of the environment and architecture. Results highlight that illuminating surrounding areas affects the environment and building perception, as well as the order in which elements capture observer attention. In particular, lit elements between the observer and the façade can reduce façade importance.