Playing Design: A Case Study on Applying Gamification to Construct a Serious Game with Youngsters at Social Risk
This article reports on the experience of co-designing an educational video game aimed at promoting good dietary habits in youngsters and fostering Sustainable Development Goals (SDGs), such as SDG 3 (Good Health and Well-Being), SDG 10 (Reduced Inequalities), and SDG 17 (Partnerships for the Goals)...
| Authors: | , , , , |
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| Format: | article |
| Publication Date: | 2021 |
| Country: | España |
| Institution: | Universidad Nacional de Educación a Distancia |
| Repository: | e-spacio. Repositorio Institucional de la UNED |
| Language: | Spanish |
| OAI Identifier: | oai:e-spacio.uned.es:20.500.14468/31779 |
| Online Access: | https://hdl.handle.net/20.500.14468/31779 |
| Access Level: | Open access |
| Keyword: | 1203.17 Informática ODS 3 - Salud y bienestar ODS 10 - Reducción de las desigualdades ODS 17 - Alianzas para lograr los objetivos |
| Summary: | This article reports on the experience of co-designing an educational video game aimed at promoting good dietary habits in youngsters and fostering Sustainable Development Goals (SDGs), such as SDG 3 (Good Health and Well-Being), SDG 10 (Reduced Inequalities), and SDG 17 (Partnerships for the Goals). To ensure the quality of the results, we developed a methodology under a social innovation paradigm that enabled the co-creation of the game. The methodology was driven by a series of three workshops, during which we adopted several different gamification strategies to support a Participatory Design (PD) process with the stakeholders, a group of local pre-teen and teen girls at social risk (N = 22). Captured requirements materialized into intermediate prototype evaluations that motivated a progressive refinement of the game. |
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