Dual Indicators to Analyse AI Benchmarks: Difficulty, Discrimination, Ability and Generality
[EN] With the purpose of better analyzing the result of artificial intelligence (AI) benchmarks, we present two indicators on the side of the AI problems, difficulty and discrimination, and two indicators on the side of the AI systems, ability and generality. The first three are adapted from psychom...
| Autores: | , |
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| Tipo de recurso: | artículo |
| Fecha de publicación: | 2020 |
| País: | España |
| Institución: | Universitat Politècnica de València (UPV) |
| Repositorio: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | inglés |
| OAI Identifier: | oai:riunet.upv.es:10251/169021 |
| Acceso en línea: | https://riunet.upv.es/handle/10251/169021 |
| Access Level: | acceso abierto |
| Palabra clave: | Artificial intelligence Games Benchmark testing Task analysis Adaptation models Guidelines Indexes Artificial intelligence (AI) benchmarks AI evaluation Generality Item response theory (ITR) LENGUAJES Y SISTEMAS INFORMATICOS |
| Sumario: | [EN] With the purpose of better analyzing the result of artificial intelligence (AI) benchmarks, we present two indicators on the side of the AI problems, difficulty and discrimination, and two indicators on the side of the AI systems, ability and generality. The first three are adapted from psychometric models in item response theory (IRT), whereas generality is defined as a new metric that evaluates whether an agent is consistently good at easy problems and bad at difficult ones. We illustrate how these key indicators give us more insight on the results of two popular benchmarks in AI, the Arcade Learning Environment (Atari 2600 games) and the General Video Game AI competition, and we include some guidelines to estimate and interpret these indicators for other AI benchmarks and competitions. |
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