Manual Escolar em Realidade Aumentada: um Estudo Quase-experimental em Sala de Aula

Abstract—Augmented Reality (AR) has evolved considerably over the last ten years, having been implemented in several areas, including education. Multiple AR systems have been developed and tested in the laboratory dissociated from the reality of the classroom and without considering the pedagogical...

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Detalles Bibliográficos
Autor: Casteleiro-Pitrez, J.
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2021
País:España
Institución:Universidad de La Laguna (ULL)
Repositorio:RIULL. Repositorio Institucional de la Universidad de La Laguna
OAI Identifier:oai:riull.ull.es:915/40149
Acceso en línea:http://riull.ull.es/xmlui/handle/915/40149
Access Level:acceso abierto
Palabra clave:Augmented reality
augmented reality design
guidelines
elementary education
improving classroom teaching
interactive learning environments
textbooks
Descripción
Sumario:Abstract—Augmented Reality (AR) has evolved considerably over the last ten years, having been implemented in several areas, including education. Multiple AR systems have been developed and tested in the laboratory dissociated from the reality of the classroom and without considering the pedagogical material used by students and teachers. We developed an AR prototype based on a natural sciences sixth- grade textbook. This prototype allows the use of the traditional textbook without changes, admitting the creation of new layers of virtual information. We describe the comparative analysis of using the augmented textbook versus the textbook without AR. This research was developed with a quasi-experimental study with 50 students in an elementary school. The results show that the AR textbook prototype can have a positive impact on the perception of understanding, the perception of innovation, satisfaction, emotional induction, and student learning. These results, also allow us to generate guidelines that could help to design future augmented textbooks.