Esculpiendo el fotograma. La elaboración de maquettes en el proceso de producción de largometrajes animados
[EN] From early animated feature films to present day, sculpture has played a key role in approa-ching the design of the characters in three dimensions, since the small-scale sculptures, internationally called “maquettes”, offer an inva-luable help to assess its visual potential from all angles. Thi...
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| Tipo de recurso: | artículo |
| Fecha de publicación: | 2017 |
| País: | España |
| Institución: | Universitat Politècnica de València (UPV) |
| Repositorio: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | español |
| OAI Identifier: | oai:riunet.upv.es:10251/79801 |
| Acceso en línea: | https://riunet.upv.es/handle/10251/79801 |
| Access Level: | acceso abierto |
| Palabra clave: | Maquette Escultura Diseño Preproducción |
| Sumario: | [EN] From early animated feature films to present day, sculpture has played a key role in approa-ching the design of the characters in three dimensions, since the small-scale sculptures, internationally called “maquettes”, offer an inva-luable help to assess its visual potential from all angles. This work has been perfecting over time to become an indispensable role within any of the great studios of animated cinema. The fo-llowing pages, written by the indefatigable stop-motion animation chronicler, Adrián Encinas, will account for one of the most spectacular creative steps in the process of producing the great animated feature films of all time |
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