Motion Matching for Character Animation and Virtual Reality Avatars in Unity

Real-time animation of virtual characters has traditionally been accomplished by playing short sequences of animations structured in the form of a graph. These methods are time-consuming to set up and scale poorly with the number of motions required in modern virtual environments. The ever-increasin...

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Detalles Bibliográficos
Autor: Pontón Martínez, José Luis|||0000-0001-6576-4528
Tipo de recurso: tesis de maestría
Fecha de publicación:2022
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/372815
Acceso en línea:https://hdl.handle.net/2117/372815
Access Level:acceso abierto
Palabra clave:Virtual reality
Computer animation
Machine learning
Animació per Computador
Realitat Virtual
Avatars
Aprenentatge Automàtic
Captura de Moviments
Computer Animation
Virtual Reality
Machine Learning
Motion Capture
Realitat virtual
Animació per ordinador
Aprenentatge automàtic
Àrees temàtiques de la UPC::Informàtica::Intel·ligència artificial
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spelling Motion Matching for Character Animation and Virtual Reality Avatars in UnityLearning data-driven character animationPontón Martínez, José Luis|||0000-0001-6576-4528Virtual realityComputer animationMachine learningAnimació per ComputadorRealitat VirtualAvatarsAprenentatge AutomàticCaptura de MovimentsComputer AnimationVirtual RealityMachine LearningMotion CaptureRealitat virtualAnimació per ordinadorAprenentatge automàticÀrees temàtiques de la UPC::Informàtica::Intel·ligència artificialReal-time animation of virtual characters has traditionally been accomplished by playing short sequences of animations structured in the form of a graph. These methods are time-consuming to set up and scale poorly with the number of motions required in modern virtual environments. The ever-increasing need for highly-realistic virtual characters in fields such as entertainment, virtual reality, or the metaverse has led to significant advances in the field of data-driven character animation. Techniques like Motion Matching have provided enough versatility to conveniently animate virtual characters using a selection of features from an animation database. Data-driven methods retain the quality of the captured animations, thus delivering smoother and more natural-looking animations. In this work, we researched and developed a Motion Matching technique for the Unity game engine. In this thesis, we present our findings on how to implement an animation system based on Motion Matching. We also introduce a novel method combining body orientation prediction with Motion Matching to animate avatars for consumer-grade virtual reality systems.Universitat Politècnica de CatalunyaPelechano Gómez, NúriaAndújar Gran, Carlos Antonio20222022-06-2720222022-09-15master thesishttp://purl.org/coar/resource_type/c_bdccNAhttp://purl.org/coar/version/c_be7fb7dd8ff6fe43info:eu-repo/semantics/masterThesisapplication/pdfapplication/pdfhttps://hdl.handle.net/2117/372815reponame:UPCommons. Portal del coneixement obert de la UPCinstname:Universitat Politècnica de Catalunya (UPC)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2info:eu-repo/semantics/openAccessoai:upcommons.upc.edu:2117/3728152026-05-27T15:37:01Z
dc.title.none.fl_str_mv Motion Matching for Character Animation and Virtual Reality Avatars in Unity
Learning data-driven character animation
title Motion Matching for Character Animation and Virtual Reality Avatars in Unity
spellingShingle Motion Matching for Character Animation and Virtual Reality Avatars in Unity
Pontón Martínez, José Luis|||0000-0001-6576-4528
Virtual reality
Computer animation
Machine learning
Animació per Computador
Realitat Virtual
Avatars
Aprenentatge Automàtic
Captura de Moviments
Computer Animation
Virtual Reality
Machine Learning
Motion Capture
Realitat virtual
Animació per ordinador
Aprenentatge automàtic
Àrees temàtiques de la UPC::Informàtica::Intel·ligència artificial
title_short Motion Matching for Character Animation and Virtual Reality Avatars in Unity
title_full Motion Matching for Character Animation and Virtual Reality Avatars in Unity
title_fullStr Motion Matching for Character Animation and Virtual Reality Avatars in Unity
title_full_unstemmed Motion Matching for Character Animation and Virtual Reality Avatars in Unity
title_sort Motion Matching for Character Animation and Virtual Reality Avatars in Unity
dc.creator.none.fl_str_mv Pontón Martínez, José Luis|||0000-0001-6576-4528
author Pontón Martínez, José Luis|||0000-0001-6576-4528
author_facet Pontón Martínez, José Luis|||0000-0001-6576-4528
author_role author
dc.contributor.none.fl_str_mv Pelechano Gómez, Núria
Andújar Gran, Carlos Antonio
dc.subject.none.fl_str_mv Virtual reality
Computer animation
Machine learning
Animació per Computador
Realitat Virtual
Avatars
Aprenentatge Automàtic
Captura de Moviments
Computer Animation
Virtual Reality
Machine Learning
Motion Capture
Realitat virtual
Animació per ordinador
Aprenentatge automàtic
Àrees temàtiques de la UPC::Informàtica::Intel·ligència artificial
topic Virtual reality
Computer animation
Machine learning
Animació per Computador
Realitat Virtual
Avatars
Aprenentatge Automàtic
Captura de Moviments
Computer Animation
Virtual Reality
Machine Learning
Motion Capture
Realitat virtual
Animació per ordinador
Aprenentatge automàtic
Àrees temàtiques de la UPC::Informàtica::Intel·ligència artificial
description Real-time animation of virtual characters has traditionally been accomplished by playing short sequences of animations structured in the form of a graph. These methods are time-consuming to set up and scale poorly with the number of motions required in modern virtual environments. The ever-increasing need for highly-realistic virtual characters in fields such as entertainment, virtual reality, or the metaverse has led to significant advances in the field of data-driven character animation. Techniques like Motion Matching have provided enough versatility to conveniently animate virtual characters using a selection of features from an animation database. Data-driven methods retain the quality of the captured animations, thus delivering smoother and more natural-looking animations. In this work, we researched and developed a Motion Matching technique for the Unity game engine. In this thesis, we present our findings on how to implement an animation system based on Motion Matching. We also introduce a novel method combining body orientation prediction with Motion Matching to animate avatars for consumer-grade virtual reality systems.
publishDate 2022
dc.date.none.fl_str_mv 2022
2022-06-27
2022
2022-09-15
dc.type.none.fl_str_mv master thesis
http://purl.org/coar/resource_type/c_bdcc
NA
http://purl.org/coar/version/c_be7fb7dd8ff6fe43
dc.type.openaire.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
dc.identifier.none.fl_str_mv https://hdl.handle.net/2117/372815
url https://hdl.handle.net/2117/372815
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
dc.rights.openaire.fl_str_mv info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv Universitat Politècnica de Catalunya
publisher.none.fl_str_mv Universitat Politècnica de Catalunya
dc.source.none.fl_str_mv reponame:UPCommons. Portal del coneixement obert de la UPC
instname:Universitat Politècnica de Catalunya (UPC)
instname_str Universitat Politècnica de Catalunya (UPC)
reponame_str UPCommons. Portal del coneixement obert de la UPC
collection UPCommons. Portal del coneixement obert de la UPC
repository.name.fl_str_mv
repository.mail.fl_str_mv
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