Use of Gamification to Approach the Algebraic Language and Equations in 1st Grade of Secondary Education

Active methodologies, as innovative agents, are becoming more and more frequent in education, but they are not a majority. However, it is a good resource to adapt the educational system to the current society based on knowledge and information. This article shows a useful and effective tool to conne...

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Detalles Bibliográficos
Autores: Canosa, María, Sánchez Sánchez, Almudena, Díaz Palencia, José Luis, Roa González, Julián
Tipo de recurso: artículo
Fecha de publicación:2023
País:España
Institución:Universidad a Distancia de Madrid (UDIMA)
Repositorio:udiMundus. Repositorio Institucional de la Universidad a Distancia de Madrid
OAI Identifier:oai:udimundus.udima.es:20.500.12226/1811
Acceso en línea:http://hdl.handle.net/20.500.12226/1811
https://doi.org/10.33423/jhetp.v23i13
Access Level:acceso abierto
Palabra clave:active methodology
gamification
motivation
diversity
ICT
Descripción
Sumario:Active methodologies, as innovative agents, are becoming more and more frequent in education, but they are not a majority. However, it is a good resource to adapt the educational system to the current society based on knowledge and information. This article shows a useful and effective tool to connect with the needs and interests of students through an active methodology. The proposal, a gamification (teaching-learning methodology based on the mechanics of games), approaches the students of 1st grade of secondary education to the algebraic language and equations, combining cooperative learning activities. Working through gamification means a higher academic performance, an increase in motivation and the development of a positive attitude allowing, in addition, to attend to diversity in the classroom and the use of ICT promoting collaborative work. Gamification, based on the use of ICT, facilitates the acquisition of knowledge in a more attractive way, favoring their performance.