Evaluation of Presence in Virtual Environments: Haptic Vest and User´s Haptic Skills
This paper presents the integration of a haptic vest with a multimodal virtual environment, consisting of video, audio, and haptic feedback, with the main objective of determining how users, who interact with the virtual environment, benefit from tactile and thermal stimuli provided by the haptic ve...
| Autores: | , , , |
|---|---|
| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2017 |
| País: | España |
| Institución: | Consejo Superior de Investigaciones Científicas (CSIC) |
| Repositorio: | DIGITAL.CSIC. Repositorio Institucional del CSIC |
| OAI Identifier: | oai:digital.csic.es:10261/170741 |
| Acceso en línea: | http://hdl.handle.net/10261/170741 |
| Access Level: | acceso abierto |
| Palabra clave: | Haptic interfaces, human factors, serious game, thermal actuators, vibrotactile actuators, virtual reality |
| id |
ES_5c500d699aceebf6cbc02af82e5fe962 |
|---|---|
| oai_identifier_str |
oai:digital.csic.es:10261/170741 |
| network_acronym_str |
ES |
| network_name_str |
España |
| repository_id_str |
|
| spelling |
Evaluation of Presence in Virtual Environments: Haptic Vest and User´s Haptic SkillsGarcía-Valle, GonzaloFerre, ManuelBreñosa, José ManuelVargas, D.Haptic interfaces, human factors, serious game, thermal actuators, vibrotactile actuators, virtual realityThis paper presents the integration of a haptic vest with a multimodal virtual environment, consisting of video, audio, and haptic feedback, with the main objective of determining how users, who interact with the virtual environment, benefit from tactile and thermal stimuli provided by the haptic vest. Some experiments are performed using a game application of a train station after an explosion. The participants of this experiment have to move inside the environment, while receiving several stimuli to check if any improvement in presence or realism in that environment is reflected on the vest. This is done by comparing the experimental results with those similar scenarios, obtained without haptic feedback. These experiments are carried out by three groups of participants who are classified on the basis of their experience in haptics and virtual reality devices. Some differences among the groups have been found, which can be related to the levels of realism and synchronization of all the elements in the multimodal environment that fulfill the expectations and maximum satisfaction level. According to the participants in the experiment, two different levels of requirements are to be defined by the system to comply with the expectations of professional and conventional users.This work was partially supported by EC through AUGGMED Project (Project ID: 653590) under Grant H2020-FCT-07-2015.Peer ReviewedInstitute of Electrical and Electronics EngineersEuropean CommissionConsejo Superior de Investigaciones Científicas [https://ror.org/02gfc7t72]2018201820172018info:eu-repo/semantics/articlehttp://purl.org/coar/resource_type/c_6501Publisher's versioninfo:eu-repo/semantics/publishedVersionhttp://hdl.handle.net/10261/170741reponame:DIGITAL.CSIC. Repositorio Institucional del CSICinstname:Consejo Superior de Investigaciones Científicas (CSIC)Inglés#PLACEHOLDER_PARENT_METADATA_VALUE#info:eu-repo/grantAgreement/EC/H2020/653590Síinfo:eu-repo/semantics/openAccessoai:digital.csic.es:10261/1707412026-05-22T06:33:51Z |
| dc.title.none.fl_str_mv |
Evaluation of Presence in Virtual Environments: Haptic Vest and User´s Haptic Skills |
| title |
Evaluation of Presence in Virtual Environments: Haptic Vest and User´s Haptic Skills |
| spellingShingle |
Evaluation of Presence in Virtual Environments: Haptic Vest and User´s Haptic Skills García-Valle, Gonzalo Haptic interfaces, human factors, serious game, thermal actuators, vibrotactile actuators, virtual reality |
| title_short |
Evaluation of Presence in Virtual Environments: Haptic Vest and User´s Haptic Skills |
| title_full |
Evaluation of Presence in Virtual Environments: Haptic Vest and User´s Haptic Skills |
| title_fullStr |
Evaluation of Presence in Virtual Environments: Haptic Vest and User´s Haptic Skills |
| title_full_unstemmed |
Evaluation of Presence in Virtual Environments: Haptic Vest and User´s Haptic Skills |
| title_sort |
Evaluation of Presence in Virtual Environments: Haptic Vest and User´s Haptic Skills |
| dc.creator.none.fl_str_mv |
García-Valle, Gonzalo Ferre, Manuel Breñosa, José Manuel Vargas, D. |
| author |
García-Valle, Gonzalo |
| author_facet |
García-Valle, Gonzalo Ferre, Manuel Breñosa, José Manuel Vargas, D. |
| author_role |
author |
| author2 |
Ferre, Manuel Breñosa, José Manuel Vargas, D. |
| author2_role |
author author author |
| dc.contributor.none.fl_str_mv |
European Commission Consejo Superior de Investigaciones Científicas [https://ror.org/02gfc7t72] |
| dc.subject.none.fl_str_mv |
Haptic interfaces, human factors, serious game, thermal actuators, vibrotactile actuators, virtual reality |
| topic |
Haptic interfaces, human factors, serious game, thermal actuators, vibrotactile actuators, virtual reality |
| description |
This paper presents the integration of a haptic vest with a multimodal virtual environment, consisting of video, audio, and haptic feedback, with the main objective of determining how users, who interact with the virtual environment, benefit from tactile and thermal stimuli provided by the haptic vest. Some experiments are performed using a game application of a train station after an explosion. The participants of this experiment have to move inside the environment, while receiving several stimuli to check if any improvement in presence or realism in that environment is reflected on the vest. This is done by comparing the experimental results with those similar scenarios, obtained without haptic feedback. These experiments are carried out by three groups of participants who are classified on the basis of their experience in haptics and virtual reality devices. Some differences among the groups have been found, which can be related to the levels of realism and synchronization of all the elements in the multimodal environment that fulfill the expectations and maximum satisfaction level. According to the participants in the experiment, two different levels of requirements are to be defined by the system to comply with the expectations of professional and conventional users. |
| publishDate |
2017 |
| dc.date.none.fl_str_mv |
2017 2018 2018 2018 |
| dc.type.none.fl_str_mv |
info:eu-repo/semantics/article http://purl.org/coar/resource_type/c_6501 Publisher's version info:eu-repo/semantics/publishedVersion |
| format |
article |
| status_str |
publishedVersion |
| dc.identifier.none.fl_str_mv |
http://hdl.handle.net/10261/170741 |
| url |
http://hdl.handle.net/10261/170741 |
| dc.language.none.fl_str_mv |
Inglés |
| language_invalid_str_mv |
Inglés |
| dc.relation.none.fl_str_mv |
#PLACEHOLDER_PARENT_METADATA_VALUE# info:eu-repo/grantAgreement/EC/H2020/653590 Sí |
| dc.rights.none.fl_str_mv |
info:eu-repo/semantics/openAccess |
| eu_rights_str_mv |
openAccess |
| dc.publisher.none.fl_str_mv |
Institute of Electrical and Electronics Engineers |
| publisher.none.fl_str_mv |
Institute of Electrical and Electronics Engineers |
| dc.source.none.fl_str_mv |
reponame:DIGITAL.CSIC. Repositorio Institucional del CSIC instname:Consejo Superior de Investigaciones Científicas (CSIC) |
| instname_str |
Consejo Superior de Investigaciones Científicas (CSIC) |
| reponame_str |
DIGITAL.CSIC. Repositorio Institucional del CSIC |
| collection |
DIGITAL.CSIC. Repositorio Institucional del CSIC |
| repository.name.fl_str_mv |
|
| repository.mail.fl_str_mv |
|
| _version_ |
1869408893136797696 |
| score |
15,811543 |