Evaluation of Presence in Virtual Environments: Haptic Vest and User´s Haptic Skills

This paper presents the integration of a haptic vest with a multimodal virtual environment, consisting of video, audio, and haptic feedback, with the main objective of determining how users, who interact with the virtual environment, benefit from tactile and thermal stimuli provided by the haptic ve...

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Detalles Bibliográficos
Autores: García-Valle, Gonzalo, Ferre, Manuel, Breñosa, José Manuel, Vargas, D.
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2017
País:España
Institución:Consejo Superior de Investigaciones Científicas (CSIC)
Repositorio:DIGITAL.CSIC. Repositorio Institucional del CSIC
OAI Identifier:oai:digital.csic.es:10261/170741
Acceso en línea:http://hdl.handle.net/10261/170741
Access Level:acceso abierto
Palabra clave:Haptic interfaces, human factors, serious game, thermal actuators, vibrotactile actuators, virtual reality
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spelling Evaluation of Presence in Virtual Environments: Haptic Vest and User´s Haptic SkillsGarcía-Valle, GonzaloFerre, ManuelBreñosa, José ManuelVargas, D.Haptic interfaces, human factors, serious game, thermal actuators, vibrotactile actuators, virtual realityThis paper presents the integration of a haptic vest with a multimodal virtual environment, consisting of video, audio, and haptic feedback, with the main objective of determining how users, who interact with the virtual environment, benefit from tactile and thermal stimuli provided by the haptic vest. Some experiments are performed using a game application of a train station after an explosion. The participants of this experiment have to move inside the environment, while receiving several stimuli to check if any improvement in presence or realism in that environment is reflected on the vest. This is done by comparing the experimental results with those similar scenarios, obtained without haptic feedback. These experiments are carried out by three groups of participants who are classified on the basis of their experience in haptics and virtual reality devices. Some differences among the groups have been found, which can be related to the levels of realism and synchronization of all the elements in the multimodal environment that fulfill the expectations and maximum satisfaction level. According to the participants in the experiment, two different levels of requirements are to be defined by the system to comply with the expectations of professional and conventional users.This work was partially supported by EC through AUGGMED Project (Project ID: 653590) under Grant H2020-FCT-07-2015.Peer ReviewedInstitute of Electrical and Electronics EngineersEuropean CommissionConsejo Superior de Investigaciones Científicas [https://ror.org/02gfc7t72]2018201820172018info:eu-repo/semantics/articlehttp://purl.org/coar/resource_type/c_6501Publisher's versioninfo:eu-repo/semantics/publishedVersionhttp://hdl.handle.net/10261/170741reponame:DIGITAL.CSIC. Repositorio Institucional del CSICinstname:Consejo Superior de Investigaciones Científicas (CSIC)Inglés#PLACEHOLDER_PARENT_METADATA_VALUE#info:eu-repo/grantAgreement/EC/H2020/653590Síinfo:eu-repo/semantics/openAccessoai:digital.csic.es:10261/1707412026-05-22T06:33:51Z
dc.title.none.fl_str_mv Evaluation of Presence in Virtual Environments: Haptic Vest and User´s Haptic Skills
title Evaluation of Presence in Virtual Environments: Haptic Vest and User´s Haptic Skills
spellingShingle Evaluation of Presence in Virtual Environments: Haptic Vest and User´s Haptic Skills
García-Valle, Gonzalo
Haptic interfaces, human factors, serious game, thermal actuators, vibrotactile actuators, virtual reality
title_short Evaluation of Presence in Virtual Environments: Haptic Vest and User´s Haptic Skills
title_full Evaluation of Presence in Virtual Environments: Haptic Vest and User´s Haptic Skills
title_fullStr Evaluation of Presence in Virtual Environments: Haptic Vest and User´s Haptic Skills
title_full_unstemmed Evaluation of Presence in Virtual Environments: Haptic Vest and User´s Haptic Skills
title_sort Evaluation of Presence in Virtual Environments: Haptic Vest and User´s Haptic Skills
dc.creator.none.fl_str_mv García-Valle, Gonzalo
Ferre, Manuel
Breñosa, José Manuel
Vargas, D.
author García-Valle, Gonzalo
author_facet García-Valle, Gonzalo
Ferre, Manuel
Breñosa, José Manuel
Vargas, D.
author_role author
author2 Ferre, Manuel
Breñosa, José Manuel
Vargas, D.
author2_role author
author
author
dc.contributor.none.fl_str_mv European Commission
Consejo Superior de Investigaciones Científicas [https://ror.org/02gfc7t72]
dc.subject.none.fl_str_mv Haptic interfaces, human factors, serious game, thermal actuators, vibrotactile actuators, virtual reality
topic Haptic interfaces, human factors, serious game, thermal actuators, vibrotactile actuators, virtual reality
description This paper presents the integration of a haptic vest with a multimodal virtual environment, consisting of video, audio, and haptic feedback, with the main objective of determining how users, who interact with the virtual environment, benefit from tactile and thermal stimuli provided by the haptic vest. Some experiments are performed using a game application of a train station after an explosion. The participants of this experiment have to move inside the environment, while receiving several stimuli to check if any improvement in presence or realism in that environment is reflected on the vest. This is done by comparing the experimental results with those similar scenarios, obtained without haptic feedback. These experiments are carried out by three groups of participants who are classified on the basis of their experience in haptics and virtual reality devices. Some differences among the groups have been found, which can be related to the levels of realism and synchronization of all the elements in the multimodal environment that fulfill the expectations and maximum satisfaction level. According to the participants in the experiment, two different levels of requirements are to be defined by the system to comply with the expectations of professional and conventional users.
publishDate 2017
dc.date.none.fl_str_mv 2017
2018
2018
2018
dc.type.none.fl_str_mv info:eu-repo/semantics/article
http://purl.org/coar/resource_type/c_6501
Publisher's version
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv http://hdl.handle.net/10261/170741
url http://hdl.handle.net/10261/170741
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.relation.none.fl_str_mv #PLACEHOLDER_PARENT_METADATA_VALUE#
info:eu-repo/grantAgreement/EC/H2020/653590

dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.publisher.none.fl_str_mv Institute of Electrical and Electronics Engineers
publisher.none.fl_str_mv Institute of Electrical and Electronics Engineers
dc.source.none.fl_str_mv reponame:DIGITAL.CSIC. Repositorio Institucional del CSIC
instname:Consejo Superior de Investigaciones Científicas (CSIC)
instname_str Consejo Superior de Investigaciones Científicas (CSIC)
reponame_str DIGITAL.CSIC. Repositorio Institucional del CSIC
collection DIGITAL.CSIC. Repositorio Institucional del CSIC
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repository.mail.fl_str_mv
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