Detail‐preserving mesh simplification

Mesh simplification is an important problem in computer graphics. Given a polygonal mesh, the goal is to generate another mesh which approximates the underlying shape but includes less polygons, edges and vertices. Early methods focused only on preserving the overall shape of the geometric model, wh...

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Detalles Bibliográficos
Autor: Pasenau de Riera, Miguel Adolfo
Tipo de recurso: tesis de maestría
Fecha de publicación:2013
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2099.1/20380
Acceso en línea:https://hdl.handle.net/2099.1/20380
Access Level:acceso abierto
Palabra clave:Algorithms
Algorismes
Àrees temàtiques de la UPC::Informàtica::Informàtica teòrica::Algorísmica i teoria de la complexitat
Descripción
Sumario:Mesh simplification is an important problem in computer graphics. Given a polygonal mesh, the goal is to generate another mesh which approximates the underlying shape but includes less polygons, edges and vertices. Early methods focused only on preserving the overall shape of the geometric model, whereas current methods also handle meshes with attributes (normal vectors, colors, texture coordinates) so that both the mesh shape and the mesh appearance are preserved. The goal of this master thesis is to develop, implement and test a mesh simplification algorithm able to simplify large models in‐core using a vertex clustering algorithm. Several detail‐preserving techniques will be examined and implemented and a new filter is proposed, taking into account geometry features and nodal defined attributes. We also review recent advances in spatial hash tables to achieve a more compact storage, and we analyze and evaluate their impact in the simplification process.