Motion‐in‐depth effects on interceptive timing errors in an immersive environment

We often need to interact with targets that move along arbitrary trajectories in the 3D scene. In these situations, information of parameters like speed, time-to-contact, or motion direction is required to solve a broad class of timing tasks (e.g., shooting, or interception). There is a large body o...

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Autores: López-Moliner, Joan, Malla, Cristina de la
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2021
País:España
Institución:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
Repositorio:Recercat. Dipósit de la Recerca de Catalunya
OAI Identifier:oai:recercat.cat:2445/186278
Acceso en línea:https://hdl.handle.net/2445/186278
Access Level:acceso abierto
Palabra clave:Velocitat
Percepció visual
Realitat virtual
Moviment
Speed
Visual perception
Virtual reality
Motion
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spelling Motion‐in‐depth effects on interceptive timing errors in an immersive environmentLópez-Moliner, JoanMalla, Cristina de laVelocitatPercepció visualRealitat virtualMovimentSpeedVisual perceptionVirtual realityMotionWe often need to interact with targets that move along arbitrary trajectories in the 3D scene. In these situations, information of parameters like speed, time-to-contact, or motion direction is required to solve a broad class of timing tasks (e.g., shooting, or interception). There is a large body of literature addressing how we estimate diferent parameters when objects move both in the fronto-parallel plane and in depth. However, we do not know to which extent the timing of interceptive actions is afected when motion-in-depth (MID) is involved. Unlike previous studies that have looked at the timing of interceptive actions using constant distances and fronto-parallel motion, we here use immersive virtual reality to look at how diferences in the above-mentioned variables infuence timing errors in a shooting task performed in a 3D environment. Participants had to shoot at targets that moved following diferent angles of approach with respect to the observer when those reached designated shooting locations. We recorded the shooting time, the temporal and spatial errors and the head's position and orientation in two conditions that difered in the interval between the shot and the interception of the target's path. Results show a consistent change in the temporal error across approaching angles: the larger the angle, the earlier the error. Interestingly, we also found diferent error patterns within a given angle that depended on whether participants tracked the whole target's trajectory or only its end-point. These diferences had larger impact when the target moved in depth and are consistent with underestimating motion-in-depth in the periphery. We conclude that the strategy participants use to track the target's trajectory interacts with MID and afects timing performance.Nature Publishing Group2022202220212022info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersion13 p.application/pdfhttps://hdl.handle.net/2445/186278Articles publicats en revistes (Cognició, Desenvolupament i Psicologia de l'Educació)reponame:Recercat. Dipósit de la Recerca de Catalunyainstname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)InglésReproducció del document publicat a: https://doi.org/10.1038/s41598-021-01397-xScientific Reports, 2021, vol. 11, p. 21961https://doi.org/10.1038/s41598-021-01397-xcc-by (c) López-Moliner, Joan et al., 2021https://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:recercat.cat:2445/1862782026-05-29T05:05:01Z
dc.title.none.fl_str_mv Motion‐in‐depth effects on interceptive timing errors in an immersive environment
title Motion‐in‐depth effects on interceptive timing errors in an immersive environment
spellingShingle Motion‐in‐depth effects on interceptive timing errors in an immersive environment
López-Moliner, Joan
Velocitat
Percepció visual
Realitat virtual
Moviment
Speed
Visual perception
Virtual reality
Motion
title_short Motion‐in‐depth effects on interceptive timing errors in an immersive environment
title_full Motion‐in‐depth effects on interceptive timing errors in an immersive environment
title_fullStr Motion‐in‐depth effects on interceptive timing errors in an immersive environment
title_full_unstemmed Motion‐in‐depth effects on interceptive timing errors in an immersive environment
title_sort Motion‐in‐depth effects on interceptive timing errors in an immersive environment
dc.creator.none.fl_str_mv López-Moliner, Joan
Malla, Cristina de la
author López-Moliner, Joan
author_facet López-Moliner, Joan
Malla, Cristina de la
author_role author
author2 Malla, Cristina de la
author2_role author
dc.subject.none.fl_str_mv Velocitat
Percepció visual
Realitat virtual
Moviment
Speed
Visual perception
Virtual reality
Motion
topic Velocitat
Percepció visual
Realitat virtual
Moviment
Speed
Visual perception
Virtual reality
Motion
description We often need to interact with targets that move along arbitrary trajectories in the 3D scene. In these situations, information of parameters like speed, time-to-contact, or motion direction is required to solve a broad class of timing tasks (e.g., shooting, or interception). There is a large body of literature addressing how we estimate diferent parameters when objects move both in the fronto-parallel plane and in depth. However, we do not know to which extent the timing of interceptive actions is afected when motion-in-depth (MID) is involved. Unlike previous studies that have looked at the timing of interceptive actions using constant distances and fronto-parallel motion, we here use immersive virtual reality to look at how diferences in the above-mentioned variables infuence timing errors in a shooting task performed in a 3D environment. Participants had to shoot at targets that moved following diferent angles of approach with respect to the observer when those reached designated shooting locations. We recorded the shooting time, the temporal and spatial errors and the head's position and orientation in two conditions that difered in the interval between the shot and the interception of the target's path. Results show a consistent change in the temporal error across approaching angles: the larger the angle, the earlier the error. Interestingly, we also found diferent error patterns within a given angle that depended on whether participants tracked the whole target's trajectory or only its end-point. These diferences had larger impact when the target moved in depth and are consistent with underestimating motion-in-depth in the periphery. We conclude that the strategy participants use to track the target's trajectory interacts with MID and afects timing performance.
publishDate 2021
dc.date.none.fl_str_mv 2021
2022
2022
2022
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv https://hdl.handle.net/2445/186278
url https://hdl.handle.net/2445/186278
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.relation.none.fl_str_mv Reproducció del document publicat a: https://doi.org/10.1038/s41598-021-01397-x
Scientific Reports, 2021, vol. 11, p. 21961
https://doi.org/10.1038/s41598-021-01397-x
dc.rights.none.fl_str_mv cc-by (c) López-Moliner, Joan et al., 2021
https://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv cc-by (c) López-Moliner, Joan et al., 2021
https://creativecommons.org/licenses/by/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 13 p.
application/pdf
dc.publisher.none.fl_str_mv Nature Publishing Group
publisher.none.fl_str_mv Nature Publishing Group
dc.source.none.fl_str_mv Articles publicats en revistes (Cognició, Desenvolupament i Psicologia de l'Educació)
reponame:Recercat. Dipósit de la Recerca de Catalunya
instname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
instname_str Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
reponame_str Recercat. Dipósit de la Recerca de Catalunya
collection Recercat. Dipósit de la Recerca de Catalunya
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repository.mail.fl_str_mv
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