Producción de gráficos e ilustración aplicada al monopatín y productos asociados
[EN] This Project for the Master of Artistic Production made between 2014 and 2015 is framed on the Typology 4, which consists on the unprecedented artistic production based on a little theoric argument which holds the work and puts the reader in context. That production is about the generation of o...
| Autor: | |
|---|---|
| Formato: | tesis de maestría |
| Fecha de publicación: | 2015 |
| País: | España |
| Recursos: | Universitat Politècnica de València (UPV) |
| Repositorio: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | español |
| OAI Identifier: | oai:riunet.upv.es:10251/61349 |
| Acesso em linha: | https://riunet.upv.es/handle/10251/61349 |
| Access Level: | acceso abierto |
| Palavra-chave: | skate monopatín gráficos diseño Ilustración DIBUJO Máster Universitario en Producción Artística-Màster Universitari en Producció Artística |
| Resumo: | [EN] This Project for the Master of Artistic Production made between 2014 and 2015 is framed on the Typology 4, which consists on the unprecedented artistic production based on a little theoric argument which holds the work and puts the reader in context. That production is about the generation of original digital graphic material for its product application, concretely skateboards and t-shirts, which under the same graphic mark, will be included on the personal webpage below the personal signature with the goal of its later comercialization. The theoric part exposed includes large part of what is known now a days about Skateboard graphics history, since its birth and it pretends to be the informative matress serving the intention of the graphic material created. It has its basis and references, sometimes paraprhase of the book Disposable: a story of skateboard art. Due to be the only published material and information of this kind found. The practical part is truly where the activity concerned to my curiosity of this project is fulfilled, to combine skate and graphics with my personal imaginary. In the process development it can be found the path that has taken me to each final result, the ambition, the problems and applied solutions. In the last place, we arrive to the conclusions and the obtained results that put the end to this project. |
|---|