Vuforia v1.5 SDK: Analysis and evaluation of capabilities

This thesis goes into the augmented reality world and, being more specific in Vuforia uses, searching as an achievement the analysis of its characteristics. The first objective of this thesis is make a short explanation of what is understood by augmented reality and the actual different varieties of...

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Detalhes bibliográficos
Autores: Simonetti Ibañez, Alexandro, Paredes Figueras, Josep
Tipo de documento: dissertação
Data de publicação:2013
País:España
Recursos:Universitat Politècnica de Catalunya (UPC)
Repositório:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglês
OAI Identifier:oai:upcommons.upc.edu:2099.1/17769
Acesso em linha:https://hdl.handle.net/2099.1/17769
Access Level:Acceso aberto
Palavra-chave:Augmented reality
Pattern recognition systems
Smartphones
Image processing
Augmented Reality
Image Recognition
Vuforia
Realitat augmentada
Reconeixement de formes (Informàtica)
Telèfons intel·ligents
Imatges -- Processament
Àrees temàtiques de la UPC::Enginyeria de la telecomunicació::Processament del senyal::Reconeixement de formes
Descrição
Resumo:This thesis goes into the augmented reality world and, being more specific in Vuforia uses, searching as an achievement the analysis of its characteristics. The first objective of this thesis is make a short explanation of what is understood by augmented reality and the actual different varieties of AR applications, and then the SDK’s features and its architecture and elements. In other hand, to understand the basis of the detection process realized by the Vuforia’s library is important to explain the approach to the considerations of image recognition, because it is the way in which Vuforia recognizes the different patterns. Another objective has been the exposition of the possible fields of applications using this library and a brief of the main steps to create an implementation always using Unity3D, due to Vuforia is only a SDK not an IDE. The reason to choose this way is due to the facilities that are provided by Unity3D when creating the application itself, because it already has implemented all necessary to access the hardware of the smartphone, as well as those that control the Vuforia’s elements. In other way, the Vuforia’s version used during the thesis has been the 1.5, but two months ago Qualcomm was launched the new 2.0 version, that it is not intended to form part of this study, although some of the most significant new capabilities are explained. Finally, the last and perhaps the most important objective have been the test and the results, where they have used three different smartphones to compare the values. Following this methodology has been possible to conclude which part of the results are due to the features and capabilities of the different smartphones and which part depends only of the Vuforia’s library.