Geometric Modeling of the Machine for Cutting Cane and Other Aquatic Plants in Navigable Waterways by Agustín de Betancourt y Molina

This article presents the steps followed to obtain a three-dimensional model of one of the most recognized historical inventions of Agustín de Betancourt y Molina from the scant documentation found about it. Specifically, this was a machine for cutting cane and other aquatic plants in navigable wate...

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Detalhes bibliográficos
Autores: Rojas Sola, José Ignacio, De la Morena de la Fuente, Eduardo
Tipo de documento: artigo
Estado:Versão publicada
Data de publicação:2018
País:España
Recursos:Universidad de Jaén
Repositório:RUJA. Repositorio Institucional de la Producción Científica de la Universidad de Jaén
OAI Identifier:oai:ruja.ujaen.es:10953/2765
Acesso em linha:https://doi.org/10.3390/technologies6010023
https://www.mdpi.com/2227-7080/6/1/23
https://hdl.handle.net/10953/2765
Access Level:Acceso aberto
Palavra-chave:Agustin de Betancourt
machine for cutting cane and other aquatic plants in navigable waterways
geometric modeling
virtual reconstruction
Autodesk Inventor Professional
Descrição
Resumo:This article presents the steps followed to obtain a three-dimensional model of one of the most recognized historical inventions of Agustín de Betancourt y Molina from the scant documentation found about it. Specifically, this was a machine for cutting cane and other aquatic plants in navigable waterways, presented in London in 1795. The study is based on computer-aided design (CAD) techniques using Autodesk Inventor Professional, from the information provided by the only two sheets that exist from the machine, one with specifications in English and the other in French, both very similar. In order to obtain a functional result on which to carry out further studies, it has been necessary to make some geometrical hypotheses on the models, aimed to find the correct dimension of each element. In addition, it has also been necessary to define the relationship of each element with those that set up its environment, defining movement restrictions, so that the final model, behaves as real as possible.