On a-roughly weighted games

Gvozdeva, Hemaspaandra, and Slinko (2011) have introduced three hierarchies for simple games in order to measure the distance of a given simple game to the class of (roughly) weighted voting games. Their third class C-alpha consists of all simple games permitting a weighted representation such that...

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Detalles Bibliográficos
Autores: Freixas Bosch, Josep|||0000-0002-9033-9432, Kurz, Sascha
Tipo de recurso: artículo
Fecha de publicación:2014
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/24210
Acceso en línea:https://hdl.handle.net/2117/24210
https://dx.doi.org/10.1007/s00182-013-0402-x
Access Level:acceso abierto
Palabra clave:Voting--Mathematical models
Game theory
Simple game
Weighted game
Complete simple game
Roughly weighted game
Voting theory
Hierarchy
Vot -- Models matemàtics
Jocs, Teoria de
Classificació AMS::91 Game theory, economics, social and behavioral sciences::91B Mathematical economics
Classificació AMS::94 Information And Communication, Circuits::94C Circuits, networks
Àrees temàtiques de la UPC::Matemàtiques i estadística
Àrees temàtiques de la UPC::Matemàtiques i estadística::Investigació operativa::Teoria de jocs
Descripción
Sumario:Gvozdeva, Hemaspaandra, and Slinko (2011) have introduced three hierarchies for simple games in order to measure the distance of a given simple game to the class of (roughly) weighted voting games. Their third class C-alpha consists of all simple games permitting a weighted representation such that each winning coalition has a weight of at least and each losing coalition a weight of at most alpha. For a given game the minimal possible value of alpha is called its critical threshold value. We continue the work on the critical threshold value, initiated by Gvozdeva et al., and contribute some new results on the possible values for a given number of voters as well as some general bounds for restricted subclasses of games. A strong relation between this concept and the cost of stability, i.e. the minimum amount of external payment to ensure stability in a coalitional game, is uncovered.