Open shop scheduling games

This paper takes a game theoretical approach to open shop scheduling problems to minimize the sum of completion times. We assume that there is an initial schedule to process the jobs (consisting of a number of operations) on the machines and that each job is owned by a different player. Thus, we can...

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Detalles Bibliográficos
Autores: Atay, Ata, Calleja, Pere, Soteras, Sergio
Tipo de recurso: artículo
Estado:Versión aceptada para publicación
Fecha de publicación:2021
País:España
Institución:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
Repositorio:Recercat. Dipósit de la Recerca de Catalunya
OAI Identifier:oai:recercat.cat:2445/186291
Acceso en línea:https://hdl.handle.net/2445/186291
Access Level:acceso abierto
Palabra clave:Jocs cooperatius (Matemàtica)
Teoria de jocs
Cooperative games (Mathematics)
Game theory
Descripción
Sumario:This paper takes a game theoretical approach to open shop scheduling problems to minimize the sum of completion times. We assume that there is an initial schedule to process the jobs (consisting of a number of operations) on the machines and that each job is owned by a different player. Thus, we can associate a cooperative TU-game to any open shop scheduling problem, assigning to each coalition the maximal cost savings it can obtain through admissible rearrangements of jobs' operations. A number of different approaches to admissible schedules for a coalition are introduced and, in the main result of the paper, a core allocation rule is provided for games arising from unit (execution times and weights) open shop scheduling problems for the most of these approaches. To sharpen the bounds of the set of open shop scheduling problems that result in games that are balanced, we provide two counterexamples: one for general open shop problems and another for further relaxations of the definition of admissible rearrangements for a coalition.