Brain-Computer Interfaces, Virtual Reality, and Videogames

Major challenges must be tackled for brain-computer interfaces to mature into an established communications medium for VR applications, which will range from basic neuroscience studies to developing optimal peripherals and mental gamepads and more efficient brain-signal processing techniques.

Detalles Bibliográficos
Autores: Lecuyer, Anatole, Lotte, Fabien, Reilly, Richard B., Leeb, Robert, Hirose, Michitaka, Slater, Mel
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2008
País:España
Institución:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
Repositorio:Recercat. Dipósit de la Recerca de Catalunya
OAI Identifier:oai:recercat.cat:2445/65513
Acceso en línea:https://hdl.handle.net/2445/65513
Access Level:acceso abierto
Palabra clave:Cervell
Realitat virtual
Videojocs
Visualització tridimensional
Brain
Virtual reality
Video games
Three-dimensional display systems
Descripción
Sumario:Major challenges must be tackled for brain-computer interfaces to mature into an established communications medium for VR applications, which will range from basic neuroscience studies to developing optimal peripherals and mental gamepads and more efficient brain-signal processing techniques.