Melhorar o empenho dos alunos através do uso da aprendizagem baseada em projetos: um estudo de caso em Engenharia de Software

In the area Information and Communication Technologies, in addition to the problem of engagement, students often have difficulties in learning subjects related to modeling and programming. The reasons for these difficulties are well known and described in the literature, pointing to difficulties in...

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Detalles Bibliográficos
Autores: Morais, Paula, Ferreira, Maria João, Veloso, Bruno
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2021
País:España
Institución:Universidad de La Laguna (ULL)
Repositorio:RIULL. Repositorio Institucional de la Universidad de La Laguna
OAI Identifier:oai:riull.ull.es:915/40168
Acceso en línea:http://riull.ull.es/xmlui/handle/915/40168
Access Level:acceso abierto
Palabra clave:Students Engagement
Project-based Learning
PBL
Active Learning
Software Engineering
Requirements Engineering
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spelling Melhorar o empenho dos alunos através do uso da aprendizagem baseada em projetos: um estudo de caso em Engenharia de SoftwareMorais, PaulaFerreira, Maria JoãoVeloso, BrunoStudents EngagementProject-based LearningPBLActive LearningSoftware EngineeringRequirements EngineeringIn the area Information and Communication Technologies, in addition to the problem of engagement, students often have difficulties in learning subjects related to modeling and programming. The reasons for these difficulties are well known and described in the literature, pointing to difficulties in abstraction and logic. Knowing the value of flexible and personalised learning, teachers are changing the way they teach, using different active learning methodologies, such as: flipped classroom, project-based learning and peer instruction. This paper describes an experiment conducted to improve the learning experiences of the students enrolled in a Computer Science bachelor’s degree course, attending three curricular units: Information Systems Development, Data Structures and Web Languages and Technologies. The approach followed by the teachers, used project-based learning as an active learning methodology. This methodology was used to achieve four main objectives: (i) improve student’s engagement; (ii) improve learning outcomes achievement (iii) increase the course success rate and (iv) allow students to experience the need for the software development lifecycle, feeling that software engineering is not a block-based process but dependent on previous activity, often leading to the need to go back in the process. The results obtained with the use of the active methodology were well accepted by the students and allowed to reach the proposed objectives.202420242021info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionhttp://riull.ull.es/xmlui/handle/915/40168reponame:RIULL. Repositorio Institucional de la Universidad de La Lagunainstname:Universidad de La Laguna (ULL)PortuguésIEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 16, no. 1;Attribution-NonCommercial-NoDerivatives 4.0 Internacionalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:riull.ull.es:915/401682026-06-22T13:13:57Z
dc.title.none.fl_str_mv Melhorar o empenho dos alunos através do uso da aprendizagem baseada em projetos: um estudo de caso em Engenharia de Software
title Melhorar o empenho dos alunos através do uso da aprendizagem baseada em projetos: um estudo de caso em Engenharia de Software
spellingShingle Melhorar o empenho dos alunos através do uso da aprendizagem baseada em projetos: um estudo de caso em Engenharia de Software
Morais, Paula
Students Engagement
Project-based Learning
PBL
Active Learning
Software Engineering
Requirements Engineering
title_short Melhorar o empenho dos alunos através do uso da aprendizagem baseada em projetos: um estudo de caso em Engenharia de Software
title_full Melhorar o empenho dos alunos através do uso da aprendizagem baseada em projetos: um estudo de caso em Engenharia de Software
title_fullStr Melhorar o empenho dos alunos através do uso da aprendizagem baseada em projetos: um estudo de caso em Engenharia de Software
title_full_unstemmed Melhorar o empenho dos alunos através do uso da aprendizagem baseada em projetos: um estudo de caso em Engenharia de Software
title_sort Melhorar o empenho dos alunos através do uso da aprendizagem baseada em projetos: um estudo de caso em Engenharia de Software
dc.creator.none.fl_str_mv Morais, Paula
Ferreira, Maria João
Veloso, Bruno
author Morais, Paula
author_facet Morais, Paula
Ferreira, Maria João
Veloso, Bruno
author_role author
author2 Ferreira, Maria João
Veloso, Bruno
author2_role author
author
dc.subject.none.fl_str_mv Students Engagement
Project-based Learning
PBL
Active Learning
Software Engineering
Requirements Engineering
topic Students Engagement
Project-based Learning
PBL
Active Learning
Software Engineering
Requirements Engineering
description In the area Information and Communication Technologies, in addition to the problem of engagement, students often have difficulties in learning subjects related to modeling and programming. The reasons for these difficulties are well known and described in the literature, pointing to difficulties in abstraction and logic. Knowing the value of flexible and personalised learning, teachers are changing the way they teach, using different active learning methodologies, such as: flipped classroom, project-based learning and peer instruction. This paper describes an experiment conducted to improve the learning experiences of the students enrolled in a Computer Science bachelor’s degree course, attending three curricular units: Information Systems Development, Data Structures and Web Languages and Technologies. The approach followed by the teachers, used project-based learning as an active learning methodology. This methodology was used to achieve four main objectives: (i) improve student’s engagement; (ii) improve learning outcomes achievement (iii) increase the course success rate and (iv) allow students to experience the need for the software development lifecycle, feeling that software engineering is not a block-based process but dependent on previous activity, often leading to the need to go back in the process. The results obtained with the use of the active methodology were well accepted by the students and allowed to reach the proposed objectives.
publishDate 2021
dc.date.none.fl_str_mv 2021
2024
2024
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv http://riull.ull.es/xmlui/handle/915/40168
url http://riull.ull.es/xmlui/handle/915/40168
dc.language.none.fl_str_mv Portugués
language_invalid_str_mv Portugués
dc.relation.none.fl_str_mv IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 16, no. 1;
dc.rights.none.fl_str_mv Attribution-NonCommercial-NoDerivatives 4.0 Internacional
http://creativecommons.org/licenses/by-nc-nd/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Attribution-NonCommercial-NoDerivatives 4.0 Internacional
http://creativecommons.org/licenses/by-nc-nd/4.0/
eu_rights_str_mv openAccess
dc.source.none.fl_str_mv reponame:RIULL. Repositorio Institucional de la Universidad de La Laguna
instname:Universidad de La Laguna (ULL)
instname_str Universidad de La Laguna (ULL)
reponame_str RIULL. Repositorio Institucional de la Universidad de La Laguna
collection RIULL. Repositorio Institucional de la Universidad de La Laguna
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