Melhorar o empenho dos alunos através do uso da aprendizagem baseada em projetos: um estudo de caso em Engenharia de Software
In the area Information and Communication Technologies, in addition to the problem of engagement, students often have difficulties in learning subjects related to modeling and programming. The reasons for these difficulties are well known and described in the literature, pointing to difficulties in...
| Autores: | , , |
|---|---|
| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2021 |
| País: | España |
| Institución: | Universidad de La Laguna (ULL) |
| Repositorio: | RIULL. Repositorio Institucional de la Universidad de La Laguna |
| OAI Identifier: | oai:riull.ull.es:915/40168 |
| Acceso en línea: | http://riull.ull.es/xmlui/handle/915/40168 |
| Access Level: | acceso abierto |
| Palabra clave: | Students Engagement Project-based Learning PBL Active Learning Software Engineering Requirements Engineering |
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Melhorar o empenho dos alunos através do uso da aprendizagem baseada em projetos: um estudo de caso em Engenharia de SoftwareMorais, PaulaFerreira, Maria JoãoVeloso, BrunoStudents EngagementProject-based LearningPBLActive LearningSoftware EngineeringRequirements EngineeringIn the area Information and Communication Technologies, in addition to the problem of engagement, students often have difficulties in learning subjects related to modeling and programming. The reasons for these difficulties are well known and described in the literature, pointing to difficulties in abstraction and logic. Knowing the value of flexible and personalised learning, teachers are changing the way they teach, using different active learning methodologies, such as: flipped classroom, project-based learning and peer instruction. This paper describes an experiment conducted to improve the learning experiences of the students enrolled in a Computer Science bachelor’s degree course, attending three curricular units: Information Systems Development, Data Structures and Web Languages and Technologies. The approach followed by the teachers, used project-based learning as an active learning methodology. This methodology was used to achieve four main objectives: (i) improve student’s engagement; (ii) improve learning outcomes achievement (iii) increase the course success rate and (iv) allow students to experience the need for the software development lifecycle, feeling that software engineering is not a block-based process but dependent on previous activity, often leading to the need to go back in the process. The results obtained with the use of the active methodology were well accepted by the students and allowed to reach the proposed objectives.202420242021info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionhttp://riull.ull.es/xmlui/handle/915/40168reponame:RIULL. Repositorio Institucional de la Universidad de La Lagunainstname:Universidad de La Laguna (ULL)PortuguésIEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 16, no. 1;Attribution-NonCommercial-NoDerivatives 4.0 Internacionalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:riull.ull.es:915/401682026-06-22T13:13:57Z |
| dc.title.none.fl_str_mv |
Melhorar o empenho dos alunos através do uso da aprendizagem baseada em projetos: um estudo de caso em Engenharia de Software |
| title |
Melhorar o empenho dos alunos através do uso da aprendizagem baseada em projetos: um estudo de caso em Engenharia de Software |
| spellingShingle |
Melhorar o empenho dos alunos através do uso da aprendizagem baseada em projetos: um estudo de caso em Engenharia de Software Morais, Paula Students Engagement Project-based Learning PBL Active Learning Software Engineering Requirements Engineering |
| title_short |
Melhorar o empenho dos alunos através do uso da aprendizagem baseada em projetos: um estudo de caso em Engenharia de Software |
| title_full |
Melhorar o empenho dos alunos através do uso da aprendizagem baseada em projetos: um estudo de caso em Engenharia de Software |
| title_fullStr |
Melhorar o empenho dos alunos através do uso da aprendizagem baseada em projetos: um estudo de caso em Engenharia de Software |
| title_full_unstemmed |
Melhorar o empenho dos alunos através do uso da aprendizagem baseada em projetos: um estudo de caso em Engenharia de Software |
| title_sort |
Melhorar o empenho dos alunos através do uso da aprendizagem baseada em projetos: um estudo de caso em Engenharia de Software |
| dc.creator.none.fl_str_mv |
Morais, Paula Ferreira, Maria João Veloso, Bruno |
| author |
Morais, Paula |
| author_facet |
Morais, Paula Ferreira, Maria João Veloso, Bruno |
| author_role |
author |
| author2 |
Ferreira, Maria João Veloso, Bruno |
| author2_role |
author author |
| dc.subject.none.fl_str_mv |
Students Engagement Project-based Learning PBL Active Learning Software Engineering Requirements Engineering |
| topic |
Students Engagement Project-based Learning PBL Active Learning Software Engineering Requirements Engineering |
| description |
In the area Information and Communication Technologies, in addition to the problem of engagement, students often have difficulties in learning subjects related to modeling and programming. The reasons for these difficulties are well known and described in the literature, pointing to difficulties in abstraction and logic. Knowing the value of flexible and personalised learning, teachers are changing the way they teach, using different active learning methodologies, such as: flipped classroom, project-based learning and peer instruction. This paper describes an experiment conducted to improve the learning experiences of the students enrolled in a Computer Science bachelor’s degree course, attending three curricular units: Information Systems Development, Data Structures and Web Languages and Technologies. The approach followed by the teachers, used project-based learning as an active learning methodology. This methodology was used to achieve four main objectives: (i) improve student’s engagement; (ii) improve learning outcomes achievement (iii) increase the course success rate and (iv) allow students to experience the need for the software development lifecycle, feeling that software engineering is not a block-based process but dependent on previous activity, often leading to the need to go back in the process. The results obtained with the use of the active methodology were well accepted by the students and allowed to reach the proposed objectives. |
| publishDate |
2021 |
| dc.date.none.fl_str_mv |
2021 2024 2024 |
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info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
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article |
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publishedVersion |
| dc.identifier.none.fl_str_mv |
http://riull.ull.es/xmlui/handle/915/40168 |
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http://riull.ull.es/xmlui/handle/915/40168 |
| dc.language.none.fl_str_mv |
Portugués |
| language_invalid_str_mv |
Portugués |
| dc.relation.none.fl_str_mv |
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 16, no. 1; |
| dc.rights.none.fl_str_mv |
Attribution-NonCommercial-NoDerivatives 4.0 Internacional http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess |
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Attribution-NonCommercial-NoDerivatives 4.0 Internacional http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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openAccess |
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reponame:RIULL. Repositorio Institucional de la Universidad de La Laguna instname:Universidad de La Laguna (ULL) |
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Universidad de La Laguna (ULL) |
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RIULL. Repositorio Institucional de la Universidad de La Laguna |
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RIULL. Repositorio Institucional de la Universidad de La Laguna |
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15,81155 |