Methodologies of learning served by virtual reality: a case study in urban interventions

A computer-simulated reality and the human-machine interactions facilitated by computer technology and wearable computers may be used as an educational methodology that transforms the way students deal with information. This turns the learning process into a more participative and active process, wh...

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Detalles Bibliográficos
Autores: Sanchez-Sepulveda, Monica V., Torres Kompen, Ricardo, Fonseca, David, Franquesa Sànchez, Jordi
Tipo de recurso: artículo
Fecha de publicación:2019
País:España
Institución:Universitat Ramon Llull (URL)
Repositorio:DAU Arxiu Digital de la Universitat Ramon Llull
OAI Identifier:oai:dau.url.edu:20.500.14342/3677
Acceso en línea:http://hdl.handle.net/20.500.14342/3677
https://doi.org/10.3390/app9235161
Access Level:acceso embargado
Palabra clave:Arquitectura--Ensenyament
Urbanisme--Projectes
Arquitectura--Innovacions tecnològiques
Ensenyament--Metodologia
Realitat virtual
Interacció persona-ordinador
004
378
71
72
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spelling Methodologies of learning served by virtual reality: a case study in urban interventionsSanchez-Sepulveda, Monica V.Torres Kompen, RicardoFonseca, DavidFranquesa Sànchez, JordiArquitectura--EnsenyamentUrbanisme--ProjectesArquitectura--Innovacions tecnològiquesEnsenyament--MetodologiaRealitat virtualInteracció persona-ordinador0043787172A computer-simulated reality and the human-machine interactions facilitated by computer technology and wearable computers may be used as an educational methodology that transforms the way students deal with information. This turns the learning process into a more participative and active process, which fits both the practical part of subjects and the learner’s profile, as students nowadays are more technology-savvy and familiar with current technological advances. This methodology is being used in architectural and urbanism degrees to support the design process and to help students visualize design alternatives in the context of existing environments. This paper proposes the use of virtual reality (VR) as a resource in the teaching of courses that focus on the design of urban spaces. A group of users—composed of architecture students and professionals related to the architecture field—participated in an immersing VR experience and had the opportunity to interact with the space that was being redesigned. Later, a quantitative tool was used in order to evaluate the effectiveness of virtual systems in the design of urban environments. The survey was designed using as a reference the competences required in the urbanism courses; this allowed the authors to identify positive and negative aspects in an objective way. The results prove that VR helps to expand digital abilities in complex representation and helps users in the evaluation and decision-making processes involved in the design of urban spaces.info:eu-repo/semantics/publishedVersionMDPI AGUniversitat Ramon Llull. La Salle202320199999info:eu-repo/semantics/article13application/pdfhttp://hdl.handle.net/20.500.14342/3677https://doi.org/10.3390/app9235161reponame:DAU Arxiu Digital de la Universitat Ramon Llullinstname:Universitat Ramon Llull (URL)InglésApplied sciences© L'autor/a.Attribution 4.0 Internationalhttp://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/embargoedAccessoai:dau.url.edu:20.500.14342/36772026-06-21T06:40:37Z
dc.title.none.fl_str_mv Methodologies of learning served by virtual reality: a case study in urban interventions
title Methodologies of learning served by virtual reality: a case study in urban interventions
spellingShingle Methodologies of learning served by virtual reality: a case study in urban interventions
Sanchez-Sepulveda, Monica V.
Arquitectura--Ensenyament
Urbanisme--Projectes
Arquitectura--Innovacions tecnològiques
Ensenyament--Metodologia
Realitat virtual
Interacció persona-ordinador
004
378
71
72
title_short Methodologies of learning served by virtual reality: a case study in urban interventions
title_full Methodologies of learning served by virtual reality: a case study in urban interventions
title_fullStr Methodologies of learning served by virtual reality: a case study in urban interventions
title_full_unstemmed Methodologies of learning served by virtual reality: a case study in urban interventions
title_sort Methodologies of learning served by virtual reality: a case study in urban interventions
dc.creator.none.fl_str_mv Sanchez-Sepulveda, Monica V.
Torres Kompen, Ricardo
Fonseca, David
Franquesa Sànchez, Jordi
author Sanchez-Sepulveda, Monica V.
author_facet Sanchez-Sepulveda, Monica V.
Torres Kompen, Ricardo
Fonseca, David
Franquesa Sànchez, Jordi
author_role author
author2 Torres Kompen, Ricardo
Fonseca, David
Franquesa Sànchez, Jordi
author2_role author
author
author
dc.contributor.none.fl_str_mv Universitat Ramon Llull. La Salle
dc.subject.none.fl_str_mv Arquitectura--Ensenyament
Urbanisme--Projectes
Arquitectura--Innovacions tecnològiques
Ensenyament--Metodologia
Realitat virtual
Interacció persona-ordinador
004
378
71
72
topic Arquitectura--Ensenyament
Urbanisme--Projectes
Arquitectura--Innovacions tecnològiques
Ensenyament--Metodologia
Realitat virtual
Interacció persona-ordinador
004
378
71
72
description A computer-simulated reality and the human-machine interactions facilitated by computer technology and wearable computers may be used as an educational methodology that transforms the way students deal with information. This turns the learning process into a more participative and active process, which fits both the practical part of subjects and the learner’s profile, as students nowadays are more technology-savvy and familiar with current technological advances. This methodology is being used in architectural and urbanism degrees to support the design process and to help students visualize design alternatives in the context of existing environments. This paper proposes the use of virtual reality (VR) as a resource in the teaching of courses that focus on the design of urban spaces. A group of users—composed of architecture students and professionals related to the architecture field—participated in an immersing VR experience and had the opportunity to interact with the space that was being redesigned. Later, a quantitative tool was used in order to evaluate the effectiveness of virtual systems in the design of urban environments. The survey was designed using as a reference the competences required in the urbanism courses; this allowed the authors to identify positive and negative aspects in an objective way. The results prove that VR helps to expand digital abilities in complex representation and helps users in the evaluation and decision-making processes involved in the design of urban spaces.
publishDate 2019
dc.date.none.fl_str_mv 2019
2023
9999
dc.type.none.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv http://hdl.handle.net/20.500.14342/3677
https://doi.org/10.3390/app9235161
url http://hdl.handle.net/20.500.14342/3677
https://doi.org/10.3390/app9235161
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.relation.none.fl_str_mv Applied sciences
dc.rights.none.fl_str_mv © L'autor/a.
Attribution 4.0 International
http://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/embargoedAccess
rights_invalid_str_mv © L'autor/a.
Attribution 4.0 International
http://creativecommons.org/licenses/by/4.0/
eu_rights_str_mv embargoedAccess
dc.format.none.fl_str_mv 13
application/pdf
dc.publisher.none.fl_str_mv MDPI AG
publisher.none.fl_str_mv MDPI AG
dc.source.none.fl_str_mv reponame:DAU Arxiu Digital de la Universitat Ramon Llull
instname:Universitat Ramon Llull (URL)
instname_str Universitat Ramon Llull (URL)
reponame_str DAU Arxiu Digital de la Universitat Ramon Llull
collection DAU Arxiu Digital de la Universitat Ramon Llull
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