Atomicity and non-anonymity in population-like games for the energy efficiency of hybrid-power HetNets

In this paper, the user–base station association problem is addressed to reduce grid consumption in heterogeneous cellular networks powered by hybrid energy sources (grid and renewable energy). This paper proposes a novel distributed control scheme inspired by population games and designed consideri...

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Detalles Bibliográficos
Autores: Fletscher, Luis A., Barreiro-Gómez, Julian, Ocampo-Martínez, Carlos, Valencia Peroni, Catalina, Maestre, Jose Maria
Tipo de recurso: artículo
Estado:Versión aceptada para publicación
Fecha de publicación:2018
País:España
Institución:Consejo Superior de Investigaciones Científicas (CSIC)
Repositorio:DIGITAL.CSIC. Repositorio Institucional del CSIC
OAI Identifier:oai:digital.csic.es:10261/179376
Acceso en línea:http://hdl.handle.net/10261/179376
Access Level:acceso abierto
Palabra clave:Energy efficiency
Distributed control
HetNets , population games , atomicity , non-anonymity
Descripción
Sumario:In this paper, the user–base station association problem is addressed to reduce grid consumption in heterogeneous cellular networks powered by hybrid energy sources (grid and renewable energy). This paper proposes a novel distributed control scheme inspired by population games and designed considering both atomicity and non-anonymity , i.e., describing the individual decisions of each agent. The controller performance is considered from an energy-efficiency perspective, which requires the guarantee of appropriate quality-of-service levels according to renewable energy availability. The efficiency of the proposed scheme is compared with other heuristic and optimal alternatives in two simulation scenarios. Simulation results show that the proposed approach inspired by population games reduces grid consumption by 12% when compared to the traditional best-signal-level association policy.