The Convergence of CLIL, STEAM and Storytelling: Challenges and Potentials in Proposals for Primary Education

In the rapidly changing and dynamic field of primary education, pioneering methodologies coalesce with more traditional forms of learning. Here, two recently introduced innovative approaches within education include Content and Language Integrated Learning (CLIL) and education in Science, Technology...

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Detalles Bibliográficos
Autores: Corral Robles, Silvia, Sanz de La Cal, Esther, Hughes, Stephen Pearse, Ortega Martín, José Luis
Tipo de recurso: capítulo de libro
Estado:Versión aceptada para publicación
Fecha de publicación:2024
País:España
Institución:Universidad de Burgos (UBU)
Repositorio:Repositorio Institucional de la Universidad de Burgos (RIUBU)
OAI Identifier:oai:riubu.ubu.es:10259/11159
Acceso en línea:https://hdl.handle.net/10259/11159
Access Level:acceso abierto
Palabra clave:Bilingual education
CLIL
STEAM
Story-based learning
Primary education
Educación
Educación bilingüe
Educación primaria
Education
Education, Bilingual
Education, Primary
Descripción
Sumario:In the rapidly changing and dynamic field of primary education, pioneering methodologies coalesce with more traditional forms of learning. Here, two recently introduced innovative approaches within education include Content and Language Integrated Learning (CLIL) and education in Science, Technology, Engineering, Arts, and Mathematics (STEAM), which exist as increasingly adopted approaches alongside the longstanding educational component of storytelling. While extensive research has been conducted on these separate areas, there is a gap in the literature in cases where all three converge. In the present study, 16 members of teaching staff from six primary-level plurilingual schools from Spain, Malta and Poland describe their experience of implementing story-based learning situations with in CLIL and STEAM environments. These accounts, based on recorded semi-structured interviews involving qualitative analysis, including the use of N-Vivo software, point to a series of advantages of the model, ranging from enhanced collaboration, motivation and meaningful learning; at the same time, the study highlights limitations, including the need for training, high levels of coordination, and the availability of resources.