The Effects of Breath Training on Users' Experience in a Virtual Reality Stroke Rehabilitation Game

Treball fi de màster de: Master in Cognitive Systems and Interactive Media

Bibliographic Details
Author: Zhang, Xiaoming
Format: master thesis
Publication Date:2022
Country:España
Institution:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
Repository:Recercat. Dipósit de la Recerca de Catalunya
OAI Identifier:oai:recercat.cat:10230/54269
Online Access:http://hdl.handle.net/10230/54269
Access Level:Open access
Keyword:Stroke Rehabilitation
Virtual Reality
Serious Game
Breath Training
Psychophysiology
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spelling The Effects of Breath Training on Users' Experience in a Virtual Reality Stroke Rehabilitation GameZhang, XiaomingStroke RehabilitationVirtual RealitySerious GameBreath TrainingPsychophysiologyTreball fi de màster de: Master in Cognitive Systems and Interactive MediaDirector: Héctor López-CarralStroke patients can regain their motor and cognitive functions through rehabilitation based on neuroregeneration. Following the development of technology, Virtual Reality serious games have brought stroke rehabilitation to a new level due to the lower cost, higher levels of interaction, and more real-life-related tasks. During the rehabilitation, the user's internal status, such as emotion, fatigue and stress level, can affect their learning and training experience. However, many rehabilitation games did not consider these factors, and the effect remains poorly understood. The purpose of this thesis is to study how to improve users' training experience by manipulating the user's internal status positively. As an effective method to reduce anxiety and increase parasympathetic activity, breath training is applied in the rehabilitation relaxation section. A controlled experiment is conducted to test the effects of the breath training relaxation section: the control group was guided to sit still between different training sections, while the experiment group had deep breath guidance during their relaxation time. Results indicate that the users' internal status did not significantly differ during the training. However, the experiment group showed a lower level of stress and a higher level of satisfaction after the rehabilitation training. In conclusion, short- term breath training relaxation can improve user satisfaction by reducing user pressure. However, it does not influence users' internal status during the training and does not affect users' emotions and performance.202220222022info:eu-repo/semantics/masterThesisapplication/pdfapplication/pdfhttp://hdl.handle.net/10230/54269reponame:Recercat. Dipósit de la Recerca de Catalunyainstname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)InglésThis work is licensed under a Creative Commons Attribution- NonCommercial- NoDerivs 3.0 Spain Licensehttps://creativecommons.org/licenses/by-nc-nd/3.0/es/info:eu-repo/semantics/openAccessoai:recercat.cat:10230/542692026-05-29T05:05:01Z
dc.title.none.fl_str_mv The Effects of Breath Training on Users' Experience in a Virtual Reality Stroke Rehabilitation Game
title The Effects of Breath Training on Users' Experience in a Virtual Reality Stroke Rehabilitation Game
spellingShingle The Effects of Breath Training on Users' Experience in a Virtual Reality Stroke Rehabilitation Game
Zhang, Xiaoming
Stroke Rehabilitation
Virtual Reality
Serious Game
Breath Training
Psychophysiology
title_short The Effects of Breath Training on Users' Experience in a Virtual Reality Stroke Rehabilitation Game
title_full The Effects of Breath Training on Users' Experience in a Virtual Reality Stroke Rehabilitation Game
title_fullStr The Effects of Breath Training on Users' Experience in a Virtual Reality Stroke Rehabilitation Game
title_full_unstemmed The Effects of Breath Training on Users' Experience in a Virtual Reality Stroke Rehabilitation Game
title_sort The Effects of Breath Training on Users' Experience in a Virtual Reality Stroke Rehabilitation Game
dc.creator.none.fl_str_mv Zhang, Xiaoming
author Zhang, Xiaoming
author_facet Zhang, Xiaoming
author_role author
dc.subject.none.fl_str_mv Stroke Rehabilitation
Virtual Reality
Serious Game
Breath Training
Psychophysiology
topic Stroke Rehabilitation
Virtual Reality
Serious Game
Breath Training
Psychophysiology
description Treball fi de màster de: Master in Cognitive Systems and Interactive Media
publishDate 2022
dc.date.none.fl_str_mv 2022
2022
2022
dc.type.none.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
dc.identifier.none.fl_str_mv http://hdl.handle.net/10230/54269
url http://hdl.handle.net/10230/54269
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.rights.none.fl_str_mv https://creativecommons.org/licenses/by-nc-nd/3.0/es/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by-nc-nd/3.0/es/
eu_rights_str_mv openAccess
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application/pdf
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instname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
instname_str Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
reponame_str Recercat. Dipósit de la Recerca de Catalunya
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