Continuity and interpolation techniques for computer graphics
In Computer Graphics applications, it is a common practice to texture 3D models to apply material properties to them. Then, once the models are textured, they are deformed to create new poses that can be more appropriate for the needs of a certain scene and finally, those models are visualized with...
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| Tipo de recurso: | tesis doctoral |
| Estado: | Versión publicada |
| Fecha de publicación: | 2013 |
| País: | España |
| Institución: | CBUC, CESCA |
| Repositorio: | TDR. Tesis Doctorales en Red |
| OAI Identifier: | oai:www.tdx.cat:10803/117143 |
| Acceso en línea: | http://hdl.handle.net/10803/117143 |
| Access Level: | acceso abierto |
| Palabra clave: | Computer graphics Gràfics per ordinador Gráficos por ordenador Visualization Visualització Visualización Mesh texturing Texturat de malles Texturado de mallas Continuity Continuïtat Continuidad Mesh deformation Deformació de malles Deformación de mallas Interpolation Interpolació Interpolación 004 68 |
| Sumario: | In Computer Graphics applications, it is a common practice to texture 3D models to apply material properties to them. Then, once the models are textured, they are deformed to create new poses that can be more appropriate for the needs of a certain scene and finally, those models are visualized with a rendering algorithm. Many of those approaches suffer from continuity problems that dumper interpolation procedures. Thus, in this thesis we present three algorithms that address continuity in key areas of Computer Graphics: Continuity Mapping in texturing, *Cages in mesh deformation and I-Render in visualization |
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