Gamers never play alone: an interface-centred analysis of online video gaming
Online gaming involves a complex and multidimensional set of practices. This article proposes understanding online video gaming based on an interface-centred approach that goes beyond the classic study of the “graphic user interface”. In this theoretical and analytical framework, the interface is co...
| Autores: | , , |
|---|---|
| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2022 |
| País: | España |
| Institución: | Universitat Pompeu Fabra |
| Repositorio: | Repositorio Digital de la UPF |
| OAI Identifier: | oai:repositori.upf.edu:10230/56644 |
| Acceso en línea: | http://hdl.handle.net/10230/56644 http://dx.doi.org/10.5210/fm.v27i1.11623 |
| Access Level: | acceso abierto |
| Palabra clave: | video gaming online video gaming interface actor relationship process adolescents |
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Gamers never play alone: an interface-centred analysis of online video gamingScolari, Carlos Alberto, 1963-Pires de Sá, FernandaMasanet, Maria-Josevideo gamingonline video gaminginterfaceactorrelationshipprocessadolescentsOnline gaming involves a complex and multidimensional set of practices. This article proposes understanding online video gaming based on an interface-centred approach that goes beyond the classic study of the “graphic user interface”. In this theoretical and analytical framework, the interface is considered the place where human, institutional and technological actors relate to each other and different processes are carried out. The article draws the data from empirical research with teens carried out in eight countries. It analyses the teenagers’ online playing experience as an interface, understood as a ‘network of actors’ that goes beyond the single video gaming device (console, PC, etc.). This work also presents a map of actors, relationships and processes of the online video gaming interface, paying particular attention to the tensions and critical issues that arise, from a perspective that, in further studies, could be expanded to other practices.University of Illinois202320232022info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfhttp://hdl.handle.net/10230/56644http://dx.doi.org/10.5210/fm.v27i1.11623reponame:Repositorio Digital de la UPFinstname:Universitat Pompeu FabraInglésFirst Monday. 2022;27(1-3):[15 p.].© 2022 First Monday. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.http://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:repositori.upf.edu:10230/566442026-06-12T07:21:37Z |
| dc.title.none.fl_str_mv |
Gamers never play alone: an interface-centred analysis of online video gaming |
| title |
Gamers never play alone: an interface-centred analysis of online video gaming |
| spellingShingle |
Gamers never play alone: an interface-centred analysis of online video gaming Scolari, Carlos Alberto, 1963- video gaming online video gaming interface actor relationship process adolescents |
| title_short |
Gamers never play alone: an interface-centred analysis of online video gaming |
| title_full |
Gamers never play alone: an interface-centred analysis of online video gaming |
| title_fullStr |
Gamers never play alone: an interface-centred analysis of online video gaming |
| title_full_unstemmed |
Gamers never play alone: an interface-centred analysis of online video gaming |
| title_sort |
Gamers never play alone: an interface-centred analysis of online video gaming |
| dc.creator.none.fl_str_mv |
Scolari, Carlos Alberto, 1963- Pires de Sá, Fernanda Masanet, Maria-Jose |
| author |
Scolari, Carlos Alberto, 1963- |
| author_facet |
Scolari, Carlos Alberto, 1963- Pires de Sá, Fernanda Masanet, Maria-Jose |
| author_role |
author |
| author2 |
Pires de Sá, Fernanda Masanet, Maria-Jose |
| author2_role |
author author |
| dc.subject.none.fl_str_mv |
video gaming online video gaming interface actor relationship process adolescents |
| topic |
video gaming online video gaming interface actor relationship process adolescents |
| description |
Online gaming involves a complex and multidimensional set of practices. This article proposes understanding online video gaming based on an interface-centred approach that goes beyond the classic study of the “graphic user interface”. In this theoretical and analytical framework, the interface is considered the place where human, institutional and technological actors relate to each other and different processes are carried out. The article draws the data from empirical research with teens carried out in eight countries. It analyses the teenagers’ online playing experience as an interface, understood as a ‘network of actors’ that goes beyond the single video gaming device (console, PC, etc.). This work also presents a map of actors, relationships and processes of the online video gaming interface, paying particular attention to the tensions and critical issues that arise, from a perspective that, in further studies, could be expanded to other practices. |
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2022 |
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2022 2023 2023 |
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info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
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article |
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publishedVersion |
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http://hdl.handle.net/10230/56644 http://dx.doi.org/10.5210/fm.v27i1.11623 |
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http://hdl.handle.net/10230/56644 http://dx.doi.org/10.5210/fm.v27i1.11623 |
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Inglés |
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Inglés |
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First Monday. 2022;27(1-3):[15 p.]. |
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http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess |
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http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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openAccess |
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application/pdf application/pdf |
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University of Illinois |
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University of Illinois |
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reponame:Repositorio Digital de la UPF instname:Universitat Pompeu Fabra |
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Universitat Pompeu Fabra |
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Repositorio Digital de la UPF |
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Repositorio Digital de la UPF |
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