Imagen, movimiento e interactividad en el cómic digital

[EN] After a brief introduction to all the different kinds of digital comic and their denomination, this article will concern the combination of motion, animation and comic in the digital environment. First of all, it will explore the conflicts between both media and the first solutions developed by...

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Detalles Bibliográficos
Autor: Molina Fernández, Marga
Tipo de recurso: artículo
Fecha de publicación:2019
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:español
OAI Identifier:oai:riunet.upv.es:10251/121469
Acceso en línea:https://riunet.upv.es/handle/10251/121469
Access Level:acceso abierto
Palabra clave:Cómic digital
Movimiento
Interactividad
Narratividad
Experiencia de lectura
Digital comics
Motion
Interactivity
Narrativity
Reading experience
Descripción
Sumario:[EN] After a brief introduction to all the different kinds of digital comic and their denomination, this article will concern the combination of motion, animation and comic in the digital environment. First of all, it will explore the conflicts between both media and the first solutions developed by the creators of these hybrid forms. Then, with the inclusion of interactivity and touch screen reading devices, it will present some of the formal hybrid strategies with narrative function from case studies. In the end, it will concern those works which emphasize the materiality of comics through the combination of traditional and digital mediums.