Imagen, movimiento e interactividad en el cómic digital
[EN] After a brief introduction to all the different kinds of digital comic and their denomination, this article will concern the combination of motion, animation and comic in the digital environment. First of all, it will explore the conflicts between both media and the first solutions developed by...
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| Tipo de recurso: | artículo |
| Fecha de publicación: | 2019 |
| País: | España |
| Institución: | Universitat Politècnica de València (UPV) |
| Repositorio: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | español |
| OAI Identifier: | oai:riunet.upv.es:10251/121469 |
| Acceso en línea: | https://riunet.upv.es/handle/10251/121469 |
| Access Level: | acceso abierto |
| Palabra clave: | Cómic digital Movimiento Interactividad Narratividad Experiencia de lectura Digital comics Motion Interactivity Narrativity Reading experience |
| Sumario: | [EN] After a brief introduction to all the different kinds of digital comic and their denomination, this article will concern the combination of motion, animation and comic in the digital environment. First of all, it will explore the conflicts between both media and the first solutions developed by the creators of these hybrid forms. Then, with the inclusion of interactivity and touch screen reading devices, it will present some of the formal hybrid strategies with narrative function from case studies. In the end, it will concern those works which emphasize the materiality of comics through the combination of traditional and digital mediums. |
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