Multi-armed bandits for spectrum allocation in multi-agent channel bonding WLANs

While dynamic channel bonding (DCB) is proven to boost the capacity of wireless local area networks (WLANs) by adapting the bandwidth on a per-frame basis, its performance is tied to the primary and secondary channel selection. Unfortunately, in uncoordinated high-density deployments where multiple...

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Detalles Bibliográficos
Autor: Bellalta, Boris
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2021
País:España
Institución:Universitat Pompeu Fabra
Repositorio:Repositorio Digital de la UPF
OAI Identifier:oai:repositori.upf.edu:10230/53597
Acceso en línea:http://hdl.handle.net/10230/53597
http://doi.org/10.1109/ACCESS.2021.3114430
Access Level:acceso abierto
Palabra clave:Channel bonding
spectrum allocation
multi-agent
reinforcement learning
multi-armed bandit
Descripción
Sumario:While dynamic channel bonding (DCB) is proven to boost the capacity of wireless local area networks (WLANs) by adapting the bandwidth on a per-frame basis, its performance is tied to the primary and secondary channel selection. Unfortunately, in uncoordinated high-density deployments where multiple basic service sets (BSSs) may potentially overlap, hand-crafted spectrum management techniques perform poorly given the complex hidden/exposed nodes interactions. To cope with such challenging Wi-Fi environments, in this paper, we first identify machine learning (ML) approaches applicable to the problem at hand and justify why model-free RL suits it the most. We then design a complete RL framework and call into question whether the use of complex RL algorithms helps the quest for rapid learning in realistic scenarios. Through extensive simulations, we derive that stateless RL in the form of lightweight multi-armed-bandits (MABs) is an efficient solution for rapid adaptation avoiding the definition of broad and/or meaningless states. In contrast to most current trends, we envision lightweight MABs as an appropriate alternative to the cumbersome and slowly convergent methods such as Q-learning, and especially, deep reinforcement learning.