Online Videogames: scenarios of interaction and experiences of violence in women gamers. / Videojuegos online: escenarios de interacción y experiencias de violencia en mujeres gamers

The aim of this research was to expand knowledge about the experience of women in online multiplayer video games (VMO) and to investigate whether there are situations of violence and harassment due to gender 2.0.the sample consisted of 454 women between the ages of 16 and 29, from Castilla - La Manc...

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Detalles Bibliográficos
Autores: Arroyo López, César, Esteban Ramiro, Beatriz
Tipo de recurso: artículo
Fecha de publicación:2022
País:España
Institución:Universidad de Castilla-La Mancha
Repositorio:RUIdeRA. Repositorio Institucional de la UCLM
OAI Identifier:oai:ruidera.uclm.es:10578/41490
Acceso en línea:https://doi.org/10.37467/revhuman.v11.4116
https://journals.eagora.org/revHUMAN/article/view/4116
https://hdl.handle.net/10578/41490
Access Level:acceso abierto
Palabra clave:Acoso
Harassement
Videogames
Videojuego
Violencia de género
Descripción
Sumario:The aim of this research was to expand knowledge about the experience of women in online multiplayer video games (VMO) and to investigate whether there are situations of violence and harassment due to gender 2.0.the sample consisted of 454 women between the ages of 16 and 29, from Castilla - La Mancha (Spain).the results show that a high proportion of women use VMOS as a space for leisure and interaction and that practically one in two women has experienced first-hand or witnessed episodes of violence during VMO games.