Online Videogames: scenarios of interaction and experiences of violence in women gamers. / Videojuegos online: escenarios de interacción y experiencias de violencia en mujeres gamers
The aim of this research was to expand knowledge about the experience of women in online multiplayer video games (VMO) and to investigate whether there are situations of violence and harassment due to gender 2.0.the sample consisted of 454 women between the ages of 16 and 29, from Castilla - La Manc...
| Autores: | , |
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| Tipo de recurso: | artículo |
| Fecha de publicación: | 2022 |
| País: | España |
| Institución: | Universidad de Castilla-La Mancha |
| Repositorio: | RUIdeRA. Repositorio Institucional de la UCLM |
| OAI Identifier: | oai:ruidera.uclm.es:10578/41490 |
| Acceso en línea: | https://doi.org/10.37467/revhuman.v11.4116 https://journals.eagora.org/revHUMAN/article/view/4116 https://hdl.handle.net/10578/41490 |
| Access Level: | acceso abierto |
| Palabra clave: | Acoso Harassement Videogames Videojuego Violencia de género |
| Sumario: | The aim of this research was to expand knowledge about the experience of women in online multiplayer video games (VMO) and to investigate whether there are situations of violence and harassment due to gender 2.0.the sample consisted of 454 women between the ages of 16 and 29, from Castilla - La Mancha (Spain).the results show that a high proportion of women use VMOS as a space for leisure and interaction and that practically one in two women has experienced first-hand or witnessed episodes of violence during VMO games. |
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