Evaluation of user satisfaction and usability of a mobile app for smoking cessation

Background Mobile apps have a great potential to support patients in healthcare, and to encourage healthy behavioral changes such as smoking cessation. Nevertheless, the user rejection levels are still high. A set of factors that has impact on the app effectiveness is related to the quality of those...

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Autores: Luna Perejón, Francisco, Malwade, Shwetambara, Styliadis, Charis, Civit Masot, Javier, Cascado Caballero, Daniel, Konstantinidis, Evdokimos, Syed Abdul, Shabbir, Bamidis, Panagiotis D., Civit Balcells, Antón, Li, Yuchuan
Formato: artículo
Estado:Versión publicada
Fecha de publicación:2019
País:España
Recursos:Universidad de Sevilla (US)
Repositorio:idUS. Depósito de Investigación de la Universidad de Sevilla
OAI Identifier:oai:idus.us.es:11441/104440
Acesso em linha:https://hdl.handle.net/11441/104440
https://doi.org/10.1016/j.cmpb.2019.105042
Access Level:acceso abierto
Palavra-chave:User experience
Smoking cessation
Game heuristics
Mhealth application
Serious games
Motivational messages
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spelling Evaluation of user satisfaction and usability of a mobile app for smoking cessationLuna Perejón, FranciscoMalwade, ShwetambaraStyliadis, CharisCivit Masot, JavierCascado Caballero, DanielKonstantinidis, EvdokimosSyed Abdul, ShabbirBamidis, Panagiotis D.Civit Balcells, AntónLi, YuchuanUser experienceSmoking cessationGame heuristicsMhealth applicationSerious gamesMotivational messagesBackground Mobile apps have a great potential to support patients in healthcare, and to encourage healthy behavioral changes such as smoking cessation. Nevertheless, the user rejection levels are still high. A set of factors that has impact on the app effectiveness is related to the quality of those features that lead to positive user experiences when using the app. This work aims to evaluate the user experience, and more specifically the usability and the user satisfaction with a mobile application for smoking cessation. This will also provide a basis for future improvements. Methods We provided a smoking cessation mobile Android app to two different user cohorts, the smokers as valid users and the experts, for three weeks. The app featured usual functionalities to help quit smoking, including an achieved benefits section, mini-games to distract during cravings, and supportive motivational messages. We collected information about user experience, through game playability and message satisfaction questionnaires, and the experts’ opinions. We also considered usage of app sections, the duration of the mini-game sessions, and the user ratings for motivational messages. Results We included 45 valid users and 25 experts in this study. The questionnaire indicated 80% satisfaction rate for the motivational messages. According to game questionnaires, over 69% of the participants agreed that the games have good usability features, however, for questions related to mobility and gameplay heuristics, agreements were below 67%. The most accessed app sections were achieved benefits and the one with motivational messages. The experts described issues that could help to improve the application. Conclusions The combination of questionnaires with expert reports allowed to identify several problems and possible corrections. Our study showed that motivational messages have a good satisfaction rate, although it is necessary to consider technical features of some mobile devices that may hinder message reception. Games have good usability and it's expected that the addition of difficulty levels and a better accessibility to the game menu could make them more attractive and increase its usage. Future development of mHealth apps based on gamification and motivational messages need to consider these factors for better user satisfaction and usability.European Union's Horizon 2020 No 681120ElsevierArquitectura y Tecnología de ComputadoresEuropean Union (UE)2019info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfhttps://hdl.handle.net/11441/104440https://doi.org/10.1016/j.cmpb.2019.105042reponame:idUS. Depósito de Investigación de la Universidad de Sevillainstname:Universidad de Sevilla (US)InglésComputer Methods and Programs in Biomedicine, 182 (December 2019, 105042)Horizon 2020 No. 681120https://www.sciencedirect.com/science/article/pii/S016926071831842Xinfo:eu-repo/semantics/openAccessoai:idus.us.es:11441/1044402026-06-17T12:51:07Z
dc.title.none.fl_str_mv Evaluation of user satisfaction and usability of a mobile app for smoking cessation
title Evaluation of user satisfaction and usability of a mobile app for smoking cessation
spellingShingle Evaluation of user satisfaction and usability of a mobile app for smoking cessation
Luna Perejón, Francisco
User experience
Smoking cessation
Game heuristics
Mhealth application
Serious games
Motivational messages
title_short Evaluation of user satisfaction and usability of a mobile app for smoking cessation
title_full Evaluation of user satisfaction and usability of a mobile app for smoking cessation
title_fullStr Evaluation of user satisfaction and usability of a mobile app for smoking cessation
title_full_unstemmed Evaluation of user satisfaction and usability of a mobile app for smoking cessation
title_sort Evaluation of user satisfaction and usability of a mobile app for smoking cessation
dc.creator.none.fl_str_mv Luna Perejón, Francisco
Malwade, Shwetambara
Styliadis, Charis
Civit Masot, Javier
Cascado Caballero, Daniel
Konstantinidis, Evdokimos
Syed Abdul, Shabbir
Bamidis, Panagiotis D.
Civit Balcells, Antón
Li, Yuchuan
author Luna Perejón, Francisco
author_facet Luna Perejón, Francisco
Malwade, Shwetambara
Styliadis, Charis
Civit Masot, Javier
Cascado Caballero, Daniel
Konstantinidis, Evdokimos
Syed Abdul, Shabbir
Bamidis, Panagiotis D.
Civit Balcells, Antón
Li, Yuchuan
author_role author
author2 Malwade, Shwetambara
Styliadis, Charis
Civit Masot, Javier
Cascado Caballero, Daniel
Konstantinidis, Evdokimos
Syed Abdul, Shabbir
Bamidis, Panagiotis D.
Civit Balcells, Antón
Li, Yuchuan
author2_role author
author
author
author
author
author
author
author
author
dc.contributor.none.fl_str_mv Arquitectura y Tecnología de Computadores
European Union (UE)
dc.subject.none.fl_str_mv User experience
Smoking cessation
Game heuristics
Mhealth application
Serious games
Motivational messages
topic User experience
Smoking cessation
Game heuristics
Mhealth application
Serious games
Motivational messages
description Background Mobile apps have a great potential to support patients in healthcare, and to encourage healthy behavioral changes such as smoking cessation. Nevertheless, the user rejection levels are still high. A set of factors that has impact on the app effectiveness is related to the quality of those features that lead to positive user experiences when using the app. This work aims to evaluate the user experience, and more specifically the usability and the user satisfaction with a mobile application for smoking cessation. This will also provide a basis for future improvements. Methods We provided a smoking cessation mobile Android app to two different user cohorts, the smokers as valid users and the experts, for three weeks. The app featured usual functionalities to help quit smoking, including an achieved benefits section, mini-games to distract during cravings, and supportive motivational messages. We collected information about user experience, through game playability and message satisfaction questionnaires, and the experts’ opinions. We also considered usage of app sections, the duration of the mini-game sessions, and the user ratings for motivational messages. Results We included 45 valid users and 25 experts in this study. The questionnaire indicated 80% satisfaction rate for the motivational messages. According to game questionnaires, over 69% of the participants agreed that the games have good usability features, however, for questions related to mobility and gameplay heuristics, agreements were below 67%. The most accessed app sections were achieved benefits and the one with motivational messages. The experts described issues that could help to improve the application. Conclusions The combination of questionnaires with expert reports allowed to identify several problems and possible corrections. Our study showed that motivational messages have a good satisfaction rate, although it is necessary to consider technical features of some mobile devices that may hinder message reception. Games have good usability and it's expected that the addition of difficulty levels and a better accessibility to the game menu could make them more attractive and increase its usage. Future development of mHealth apps based on gamification and motivational messages need to consider these factors for better user satisfaction and usability.
publishDate 2019
dc.date.none.fl_str_mv 2019
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv https://hdl.handle.net/11441/104440
https://doi.org/10.1016/j.cmpb.2019.105042
url https://hdl.handle.net/11441/104440
https://doi.org/10.1016/j.cmpb.2019.105042
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.relation.none.fl_str_mv Computer Methods and Programs in Biomedicine, 182 (December 2019, 105042)
Horizon 2020 No. 681120
https://www.sciencedirect.com/science/article/pii/S016926071831842X
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv Elsevier
publisher.none.fl_str_mv Elsevier
dc.source.none.fl_str_mv reponame:idUS. Depósito de Investigación de la Universidad de Sevilla
instname:Universidad de Sevilla (US)
instname_str Universidad de Sevilla (US)
reponame_str idUS. Depósito de Investigación de la Universidad de Sevilla
collection idUS. Depósito de Investigación de la Universidad de Sevilla
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