Hybrid-Smash: a heterogeneous CPU-GPU compression library

[EN] Compression algorithms are widely used to reduce data size and improve application performance. Nevertheless, data compression has a computational cost which can limit its use. GPUs could be leveraged to reduce compression time. However, existing GPU-based compression libraries expect data to c...

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Detalhes bibliográficos
Autores: Peñaranda-Cebrián, Cristian, Reaño, Carlos, Silla, Federico|||0000-0002-6435-1200
Formato: artículo
Fecha de publicación:2024
País:España
Recursos:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:inglés
OAI Identifier:oai:riunet.upv.es:10251/208656
Acesso em linha:https://riunet.upv.es/handle/10251/208656
Access Level:acceso abierto
Palavra-chave:Lossless compression
Parallel computing
GPU
ARQUITECTURA Y TECNOLOGIA DE COMPUTADORES
Descrição
Resumo:[EN] Compression algorithms are widely used to reduce data size and improve application performance. Nevertheless, data compression has a computational cost which can limit its use. GPUs could be leveraged to reduce compression time. However, existing GPU-based compression libraries expect data to compress in GPU memory, although it is usually stored in CPU memory. Additionally, setup time of GPUs could be a problem when compressing small data sizes. In this paper, we implement a newGPU-based compression library. Contrary to existing ones, our library uses data located in CPU memory. Performance results show that, for the same compression algorithms, GPUs are beneficial for larger data sizes whereas smaller data sizes are compressed faster using CPUs. Therefore, we enhance our proposal with Hybrid-Smash: a heterogeneous CPU-GPU compression library, which transparently uses CPU or GPU compression depending on data size, thus improving compression for any data size.