Key competences for lifelong learning through the "Animal Crossing

The growth and impact of video games in education at an international level is a reality. Research shows that gamers can increase their knowledge, skills, and behavioural flexibility. However, there has been no in-depth research into the relationship between current video games and the key competenc...

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Detalles Bibliográficos
Autores: Villarejo Carballido, Beatriz|||0000-0002-0369-9115, Pulido, Cristina|||0000-0001-8630-7529, Tejedor, Santiago|||0000-0002-5539-9800
Tipo de recurso: artículo
Fecha de publicación:2022
País:España
Institución:Universitat Autònoma de Barcelona
Repositorio:Dipòsit Digital de Documents de la UAB
Idioma:inglés
OAI Identifier:oai:ddd.uab.cat:274690
Acceso en línea:https://ddd.uab.cat/record/274690
https://dx.doi.org/urn:doi:10.3390/fi14110329
Access Level:acceso abierto
Palabra clave:Animal Crossing
Competences
Learning
Social media
Video game
Descripción
Sumario:The growth and impact of video games in education at an international level is a reality. Research shows that gamers can increase their knowledge, skills, and behavioural flexibility. However, there has been no in-depth research into the relationship between current video games and the key competences for lifelong learning set out by the European Commission. This research focuses on learning acquisition through playing the popular game "Animal Crossing: New Horizons". The Communicative Methodology has been used in this research through, on the one hand, use of the Social Impact in Social Media (SISM) method involving the analysis of 1000 comments posted on the social network Twitter and, on the other hand, through communicative inter, sanviews with five gamers and a family member of a user. The results show that the Animal Crossing video game promotes learning achievements regarding literacy, multilingualism, mathematical skills, digital competence, social skills, citizenship, entrepreneurship, and cultural awareness.