Hyperreality and virtual worlds: when the virtual is real

This article questions what is hyperreality and underlines the role of the signs/images fostering the perception of a virtual world. It argues the potentiality of signs as artifacts. Starting from Agamben’s perspective regarding contemporary, the hyperreality is understood as a modern, visual and ma...

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Detalles Bibliográficos
Autor: Barroso, Paulo
Tipo de recurso: artículo
Fecha de publicación:2019
País:España
Institución:Universidad Católica San Antonio de Murcia (UCAM)
Repositorio:RIUCAM. Repositorio Institucional de la Universidad Católica San Antonio de Murcia
OAI Identifier:oai:repositorio.ucam.edu:10952/5766
Acceso en línea:http://hdl.handle.net/10952/5766
Access Level:acceso abierto
Palabra clave:Hyperreality
Image
Real
Virtual worlds
Technology
Descripción
Sumario:This article questions what is hyperreality and underlines the role of the signs/images fostering the perception of a virtual world. It argues the potentiality of signs as artifacts. Starting from Agamben’s perspective regarding contemporary, the hyperreality is understood as a modern, visual and mass manifestation of the need for simulacra in a non-referential virtual world. How hyperreality, spectacle, simulation, and appearance emerge out of reality? What is authentic or real are issues raised using images and technological devices. The images are popular and amplify the effects of distraction and social alienation. The image is immediately absorbed, spectacular, attractive, a peculiar ready-to-think that eliminates or dilutes the concepts and produces a fast culture. Through a reflexive strategy, the purpose of this article is to problematize the experience of hyperreality, which is reshaping and restructuring patterns of social life and social interdependence, and the ways we see, think, feel, act or just mean and interpret the reality.