Development of a VR application for binge eating treatment: identification of contexts and cues related to bingeing behavior in spanish italian patients

The objective of this study was to identify frequent situations and specific cues that produce the craving to binge in Spanish and Italian samples of patients with eating disorders (ED). There were two main aims: to assess transcultural differences in the contexts and cues that elicit food craving;...

Descripción completa

Detalles Bibliográficos
Autores: Ferrer, Marta (Ferrer García), Gutiérrez Maldonado, José, Pla Sanjuanelo, Joana, Riva, Giuseppe, Andreu Gracia, Alexis, Dakanalis, Antonios, Fernández Aranda, Fernando, Forcano, Laura, Ribas Sabaté, Joan, Riesco, Nadine, Rus-Calafell, Mar, Sánchez Zaplana, Isabel, Sánchez Planell, Luis
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2014
País:España
Institución:Universidad de Barcelona
Repositorio:Dipòsit Digital de la UB
OAI Identifier:oai:diposit.ub.edu:2445/124860
Acceso en línea:https://hdl.handle.net/2445/124860
Access Level:acceso abierto
Palabra clave:Realitat virtual
Trastorns de la conducta alimentària
Teràpia d'exposició
Virtual reality
Eating disorders
Exposure therapy
Descripción
Sumario:The objective of this study was to identify frequent situations and specific cues that produce the craving to binge in Spanish and Italian samples of patients with eating disorders (ED). There were two main aims: to assess transcultural differences in the contexts and cues that elicit food craving; and to develop valid, reliable VR environments for effective cue-exposure therapy (CET) for patients from both countries. Twenty-six Spanish and 75 Italian ED patients completed an ad hoc questionnaire to assess contexts and cues that trigger the craving to binge. No differences between groups were found. All patients reported experiencing higher levels of craving in the afternoon/early evening and in the late evening/night, between meals, when alone, and more frequently at the end of the week. Being in the dining room, the kitchen, the bedroom, the bakery and the supermarket were the specific situations that produced the highest levels of craving to binge. We used the questionnaire results to develop a virtual reality application for CET.