“Don’t stop speaking”: Using game-based learning to promote fluency in the EFL classroom

Nowadays, one of the most important objectives is that our students learn in high school without seeing it as a punishment. This MA Thesis deals with an educational proposal “Don’t stop speaking” based on game-based learning to promote oral production, more specifically, fluency in the EFL classroom...

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Detalles Bibliográficos
Autor: Delgado Calle, Andrea
Tipo de recurso: tesis de maestría
Fecha de publicación:2022
País:España
Institución:Universidad de Valladolid
Repositorio:UVaDOC. Repositorio Documental de la Universidad de Valladolid
OAI Identifier:oai:uvadoc.uva.es:10324/59106
Acceso en línea:https://uvadoc.uva.es/handle/10324/59106
Access Level:acceso abierto
Palabra clave:Game-based learning
Cooperative
Educative proposal
EFL
Fluency.
Aprendizaje basado en el juego
Cooperativo
Propuesta educativa
ILE
Fluidez.
5701.11 Enseñanza de Lenguas
Descripción
Sumario:Nowadays, one of the most important objectives is that our students learn in high school without seeing it as a punishment. This MA Thesis deals with an educational proposal “Don’t stop speaking” based on game-based learning to promote oral production, more specifically, fluency in the EFL classroom. It is a whole academic year educational proposal with one session per unit, in which I propose two types of sessions, an analogue and a digital one, for teachers to choose from. I want students to leave the routine by working cooperatively and using ICTs in the classroom. It would be possible to reduce the affective filter and achieve a more relaxed environment for students to learn and speak a foreign language, which is something that students are often afraid of.