Impulsivity-compulsivity axis in the abuse of information and communication technologies (ICT) from the perspective of the Research Domain Criteria Project (RDoC)

The Habit Formation Model to explain addiction involves the transition from an initial phase in which the prefrontal cortex ceases to control the behavior, to a phase in which control is transferred to the dorsal striatum, moving to compulsive consumption. This model, widely supported by empirical e...

Descripción completa

Detalles Bibliográficos
Autores: Pedrero Pérez, Eduardo, Morales Alonso, Sara, Gallardo Arriero, Vanessa, Blázquez Rollón, Laura, Ruiz Sánchez de León, José María
Tipo de recurso: artículo
Fecha de publicación:2021
País:España
Institución:Universidad Complutense de Madrid (UCM)
Repositorio:Docta Complutense
Idioma:inglés
OAI Identifier:oai:docta.ucm.es:20.500.14352/103374
Acceso en línea:https://hdl.handle.net/20.500.14352/103374
Access Level:acceso abierto
Palabra clave:Impulsividad
Compulsividad
Adicción
Tecnologías de la información y la comunicación
Population-based studies.
Estudios poblacionales
Impulsivity
Compulsivity
Addiction
Information and communication technologies
Psicología (Psicología)
61 Psicología
Descripción
Sumario:The Habit Formation Model to explain addiction involves the transition from an initial phase in which the prefrontal cortex ceases to control the behavior, to a phase in which control is transferred to the dorsal striatum, moving to compulsive consumption. This model, widely supported by empirical evidence, implies that each subject is at a certain point in the impulsivity-compulsivity continuum. Using two questionnaires, recommended within the framework of the Research Domain Criteria Project, which measure impulsivity and compulsivity, an attempt was made to ratify the existence of such a bipolar axis, applied to the abuse of Information and Communication Technologies (ICT). The results of this study find empirical support for the existence of this axis. The abuse of ICT seems to have many more compulsive components than impulsive ones, except in the case of video games, which are little related to both concepts. These results have important clinical implications, insofar as there are very different therapeutic approaches for impulsivity than for compulsive behavior.