Creative possibilities of repetition in videogame aesthetics
[EN] Videogame designers combine variable elements such as goals and challenges with repetitive ones ranging from props and textures recurrently used to mechanics that make the player perform the same actions time and again. Despite the importance of repetitive factors to provide for a consistent ga...
| Autor: | |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2018 |
| País: | España |
| Institución: | Universidad de Salamanca (USAL) |
| Repositorio: | GREDOS. Repositorio Institucional de la Universidad de Salamanca |
| OAI Identifier: | oai:gredos.usal.es:10366/160338 |
| Acceso en línea: | http://hdl.handle.net/10366/160338 |
| Access Level: | acceso abierto |
| Palabra clave: | Gameplay Design Repetition 7202.01 Estética |
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Creative possibilities of repetition in videogame aestheticsLozano Muñoz, AlejandroGameplayDesignRepetition7202.01 Estética[EN] Videogame designers combine variable elements such as goals and challenges with repetitive ones ranging from props and textures recurrently used to mechanics that make the player perform the same actions time and again. Despite the importance of repetitive factors to provide for a consistent game experience, repetition can be treated as a symptom of a deficient design by researchers and creators. The primary goal of this paper is to make a point of the importance of repetition in videogame design to help both to study further this aspect of this medium and to offer new insights for game creators. To do so, we first provide a list of some of the most common forms of repetition in which players engage while they play. We also analyze three case studies of games that have made use of repetition as a key element of their mechanics to introduce key features and nuances.Mimesis Edizioni202420242018info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10366/160338reponame:GREDOS. Repositorio Institucional de la Universidad de Salamancainstname:Universidad de Salamanca (USAL)InglésAttribution-NonCommercial-NoDerivatives 4.0 Internacionalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:gredos.usal.es:10366/1603382026-06-07T06:28:51Z |
| dc.title.none.fl_str_mv |
Creative possibilities of repetition in videogame aesthetics |
| title |
Creative possibilities of repetition in videogame aesthetics |
| spellingShingle |
Creative possibilities of repetition in videogame aesthetics Lozano Muñoz, Alejandro Gameplay Design Repetition 7202.01 Estética |
| title_short |
Creative possibilities of repetition in videogame aesthetics |
| title_full |
Creative possibilities of repetition in videogame aesthetics |
| title_fullStr |
Creative possibilities of repetition in videogame aesthetics |
| title_full_unstemmed |
Creative possibilities of repetition in videogame aesthetics |
| title_sort |
Creative possibilities of repetition in videogame aesthetics |
| dc.creator.none.fl_str_mv |
Lozano Muñoz, Alejandro |
| author |
Lozano Muñoz, Alejandro |
| author_facet |
Lozano Muñoz, Alejandro |
| author_role |
author |
| dc.subject.none.fl_str_mv |
Gameplay Design Repetition 7202.01 Estética |
| topic |
Gameplay Design Repetition 7202.01 Estética |
| description |
[EN] Videogame designers combine variable elements such as goals and challenges with repetitive ones ranging from props and textures recurrently used to mechanics that make the player perform the same actions time and again. Despite the importance of repetitive factors to provide for a consistent game experience, repetition can be treated as a symptom of a deficient design by researchers and creators. The primary goal of this paper is to make a point of the importance of repetition in videogame design to help both to study further this aspect of this medium and to offer new insights for game creators. To do so, we first provide a list of some of the most common forms of repetition in which players engage while they play. We also analyze three case studies of games that have made use of repetition as a key element of their mechanics to introduce key features and nuances. |
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2018 |
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2018 2024 2024 |
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info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
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article |
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publishedVersion |
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http://hdl.handle.net/10366/160338 |
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http://hdl.handle.net/10366/160338 |
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Inglés |
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Inglés |
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Attribution-NonCommercial-NoDerivatives 4.0 Internacional http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess |
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Attribution-NonCommercial-NoDerivatives 4.0 Internacional http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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openAccess |
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application/pdf |
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Mimesis Edizioni |
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Mimesis Edizioni |
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reponame:GREDOS. Repositorio Institucional de la Universidad de Salamanca instname:Universidad de Salamanca (USAL) |
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Universidad de Salamanca (USAL) |
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GREDOS. Repositorio Institucional de la Universidad de Salamanca |
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GREDOS. Repositorio Institucional de la Universidad de Salamanca |
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