Music audiences 3.0: Concert-goers' psychological motivations at the dawn of virtual reality

Reviewing consumers' motivations to attend performances in a continuously evolving social and technological context is essential because live concerts generate an important and growing share of revenues for the music industry. Evolving fans' preferences and technological innovations consta...

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Detalles Bibliográficos
Autor: Charron, Jean Philippe
Tipo de recurso: artículo
Fecha de publicación:2017
País:España
Institución:Universidad Autónoma de Madrid
Repositorio:Biblos-e Archivo. Repositorio Institucional de la UAM
Idioma:inglés
OAI Identifier:oai:repositorio.uam.es:10486/680690
Acceso en línea:http://hdl.handle.net/10486/680690
https://dx.doi.org/10.3389/fpsyg.2017.00800
Access Level:acceso abierto
Palabra clave:Concert attendance
Live music audience
Marketing 3.0
Mediated performance
Psychological motivations
Virtual reality
Psicología
Descripción
Sumario:Reviewing consumers' motivations to attend performances in a continuously evolving social and technological context is essential because live concerts generate an important and growing share of revenues for the music industry. Evolving fans' preferences and technological innovations constantly alter the way music is distributed and consumed. In a marketing 3.0 era, what consumers do with music is becoming more significant than simply owning or listening to a song. These changes are not only blurring the lines between production and consumption (i.e., co-creation), but also distorting the concept of live attendance altogether. Although mediated performances typically lack presence and authenticity, recent advances in immersive technologies, such as spherical videos and virtual reality goggles, could represent a new form of experiencing live music