Perception and control of a virtual body in immersive virtual reality for rehabilitation

Purpose of reviewThis review explores recent advances in using immersive virtual reality to improve bodily perception and motor control in rehabilitation across musculoskeletal and neurological conditions, examining how virtual reality's unique capabilities can address the challenges of traditi...

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Autores: Donegan, Anthony, Sánchez-Vives, María Victoria
Tipo de recurso: artículo
Estado:Versión aceptada para publicación
Fecha de publicación:2024
País:España
Institución:Universidad de Barcelona
Repositorio:Dipòsit Digital de la UB
OAI Identifier:oai:diposit.ub.edu:2445/218830
Acceso en línea:https://hdl.handle.net/2445/218830
Access Level:acceso abierto
Palabra clave:Realitat virtual
Rehabilitació mèdica
Virtual reality
Medical rehabilitation
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spelling Perception and control of a virtual body in immersive virtual reality for rehabilitationDonegan, AnthonySánchez-Vives, María VictoriaRealitat virtualRehabilitació mèdicaVirtual realityMedical rehabilitationPurpose of reviewThis review explores recent advances in using immersive virtual reality to improve bodily perception and motor control in rehabilitation across musculoskeletal and neurological conditions, examining how virtual reality's unique capabilities can address the challenges of traditional approaches. The potential in this area of the emerging metaverse and the integration of artificial intelligence in virtual reality are discussed.Recent findingsIn musculoskeletal rehabilitation, virtual reality shows promise in enhancing motivation, adherence, improving range of motion, and reducing kinesiophobia, particularly postsurgery. For neurological conditions like stroke and spinal cord injury, virtual reality's ability to manipulate bodily perceptions offers significant therapeutic potential, with reported improvements in upper limb function and gait performance. Balance and gait rehabilitation, especially in older adults, have also seen positive outcomes. The integration of virtual reality with brain-computer interfaces presents exciting possibilities for severe speech and motor impairments.SummaryCurrent research is limited by small sample sizes, short intervention durations, and variability in virtual reality systems. Future studies should focus on larger, long-term trials to confirm findings and explore underlying mechanisms. As virtual reality technology advances, its integration into rehabilitation programs could revolutionize treatment approaches, personalizing treatments, facilitating home training, and potentially improving patient outcomes across a wide variety of conditions.Wolters Kluwer Health2024info:eu-repo/semantics/articleinfo:eu-repo/semantics/acceptedVersionapplication/pdfhttps://hdl.handle.net/2445/218830Articles publicats en revistes (IDIBAPS: Institut d'investigacions Biomèdiques August Pi i Sunyer)reponame:Dipòsit Digital de la UBinstname:Universidad de BarcelonaInglésVersió postprint del document publicat a: https://doi.org/10.1097/wco.0000000000001321Current Opinion In Neurology, 2024, vol. 37, num. 6, p. 638-644https://doi.org/10.1097/wco.0000000000001321(c) Wolters Kluwer Health, 2024info:eu-repo/semantics/openAccessoai:diposit.ub.edu:2445/2188302026-05-27T06:46:51Z
dc.title.none.fl_str_mv Perception and control of a virtual body in immersive virtual reality for rehabilitation
title Perception and control of a virtual body in immersive virtual reality for rehabilitation
spellingShingle Perception and control of a virtual body in immersive virtual reality for rehabilitation
Donegan, Anthony
Realitat virtual
Rehabilitació mèdica
Virtual reality
Medical rehabilitation
title_short Perception and control of a virtual body in immersive virtual reality for rehabilitation
title_full Perception and control of a virtual body in immersive virtual reality for rehabilitation
title_fullStr Perception and control of a virtual body in immersive virtual reality for rehabilitation
title_full_unstemmed Perception and control of a virtual body in immersive virtual reality for rehabilitation
title_sort Perception and control of a virtual body in immersive virtual reality for rehabilitation
dc.creator.none.fl_str_mv Donegan, Anthony
Sánchez-Vives, María Victoria
author Donegan, Anthony
author_facet Donegan, Anthony
Sánchez-Vives, María Victoria
author_role author
author2 Sánchez-Vives, María Victoria
author2_role author
dc.subject.none.fl_str_mv Realitat virtual
Rehabilitació mèdica
Virtual reality
Medical rehabilitation
topic Realitat virtual
Rehabilitació mèdica
Virtual reality
Medical rehabilitation
description Purpose of reviewThis review explores recent advances in using immersive virtual reality to improve bodily perception and motor control in rehabilitation across musculoskeletal and neurological conditions, examining how virtual reality's unique capabilities can address the challenges of traditional approaches. The potential in this area of the emerging metaverse and the integration of artificial intelligence in virtual reality are discussed.Recent findingsIn musculoskeletal rehabilitation, virtual reality shows promise in enhancing motivation, adherence, improving range of motion, and reducing kinesiophobia, particularly postsurgery. For neurological conditions like stroke and spinal cord injury, virtual reality's ability to manipulate bodily perceptions offers significant therapeutic potential, with reported improvements in upper limb function and gait performance. Balance and gait rehabilitation, especially in older adults, have also seen positive outcomes. The integration of virtual reality with brain-computer interfaces presents exciting possibilities for severe speech and motor impairments.SummaryCurrent research is limited by small sample sizes, short intervention durations, and variability in virtual reality systems. Future studies should focus on larger, long-term trials to confirm findings and explore underlying mechanisms. As virtual reality technology advances, its integration into rehabilitation programs could revolutionize treatment approaches, personalizing treatments, facilitating home training, and potentially improving patient outcomes across a wide variety of conditions.
publishDate 2024
dc.date.none.fl_str_mv 2024
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/acceptedVersion
format article
status_str acceptedVersion
dc.identifier.none.fl_str_mv https://hdl.handle.net/2445/218830
url https://hdl.handle.net/2445/218830
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.relation.none.fl_str_mv Versió postprint del document publicat a: https://doi.org/10.1097/wco.0000000000001321
Current Opinion In Neurology, 2024, vol. 37, num. 6, p. 638-644
https://doi.org/10.1097/wco.0000000000001321
dc.rights.none.fl_str_mv (c) Wolters Kluwer Health, 2024
info:eu-repo/semantics/openAccess
rights_invalid_str_mv (c) Wolters Kluwer Health, 2024
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Wolters Kluwer Health
publisher.none.fl_str_mv Wolters Kluwer Health
dc.source.none.fl_str_mv Articles publicats en revistes (IDIBAPS: Institut d'investigacions Biomèdiques August Pi i Sunyer)
reponame:Dipòsit Digital de la UB
instname:Universidad de Barcelona
instname_str Universidad de Barcelona
reponame_str Dipòsit Digital de la UB
collection Dipòsit Digital de la UB
repository.name.fl_str_mv
repository.mail.fl_str_mv
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