La emersión como transcodificación del espacio digital global al espacio físico local

[EN] In these last two decades, mobile devices and mixed reality technologies have enabled the hybridization of digital and physical spaces, resulting in transcoded spaces that continually feed back each other. Ubiquitous computing, nomadic technologies, and geolocalized devices have blurred the bou...

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Detalles Bibliográficos
Autor: Gallastegui Gonzalez, Samuel
Tipo de recurso: capítulo de libro
Fecha de publicación:2017
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:español
OAI Identifier:oai:riunet.upv.es:10251/106502
Acceso en línea:https://riunet.upv.es/handle/10251/106502
Access Level:acceso abierto
Palabra clave:Emersión
Global
Local
Emersion
Descripción
Sumario:[EN] In these last two decades, mobile devices and mixed reality technologies have enabled the hybridization of digital and physical spaces, resulting in transcoded spaces that continually feed back each other. Ubiquitous computing, nomadic technologies, and geolocalized devices have blurred the boundary between the global`digital space and the local`physical, and this fact has transformed the way we experience both spaces, since we have ceased to access to the digital using a spatially fixed interface and, therefore, now all the physical space is an interface for the digital one. This paper aims to analyze the transcodification that is happening between the global`digital and the local`physical and seeks to conceptualize it as an emersive phenomenon. This turning from ‘the outside in’ to the ‘inside out’ has changed how we experience the digital, as well as enhancing the organization and creation of more complex structures at the level of the physical. Conceptually, emersion is proposed as a countermethaphor of immersion, meaning that the content of a digital game or other medium is carried inside out, taking place in physical space and everyday life. It also differs from the concept of emergence, which means that a given system can develop into an unpredictable novelty. This paper builds the concept of emersion as a phenomenon that can be found in various media, although it is more easily recognizable in digital games. Lastly, emersion is presented as a transcodification between physical space and digital space, as well as between virtual and ordinary life.