Workload placement on heterogeneous CPU-GPU systems

The popularity of heterogeneous CPU-GPU processing has increased considerably in recent years. To efficiently utilize heterogeneous resources, data processing systems depend on an appropriate workload placement strategy to assign the right amount of compute to the right processor. However, finding a...

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Detalles Bibliográficos
Autores: Nogueira Lobo de Carvalho, Marcos|||0000-0001-7015-9517, Simitsis, Alkis, Queralt Calafat, Anna|||0000-0003-2782-2955, Romero Moral, Óscar|||0000-0001-6350-8328
Tipo de recurso: artículo
Fecha de publicación:2024
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/426961
Acceso en línea:https://hdl.handle.net/2117/426961
https://dx.doi.org/10.14778/3685800.3685845
Access Level:acceso abierto
Palabra clave:Computer graphics equipment
Data reduction
Digital storage
Graphics processing unit
Àrees temàtiques de la UPC::Informàtica::Arquitectura de computadors
Àrees temàtiques de la UPC::Informàtica::Enginyeria del software
Descripción
Sumario:The popularity of heterogeneous CPU-GPU processing has increased considerably in recent years. To efficiently utilize heterogeneous resources, data processing systems depend on an appropriate workload placement strategy to assign the right amount of compute to the right processor. However, finding an optimal placement strategy is not trivial due to various complex and conflicting tradeoffs related to the characteristics of processors, the nature of the workload, and data locality. In addition, placement decisions impact workload runtime and performance cost, and also depend on the availability of potentially different implementations for CPUs and GPUs, which adds extra complexity in such heterogeneous environments. In this tutorial, we review and compare state-of-the-art strategies for workload placement on heterogeneous CPU-GPU architectures, along with runtime prediction techniques and methods to support multi-device code. We also discuss open issues and identify potentially promising future research directions.