Design and implementation of BusinessApp, a MALL application to make successful business presentations

Little by little, Mobile Assisted Language Learning (or, simply, MALL) is taking force in the field of education, as it supports language blended learning and language learning ubiquity. The study presented here belongs in the Social Ontology-based Cognitively Augmented Language Learning Mobile Envi...

Descripción completa

Detalles Bibliográficos
Autores: Calle-Martínez, Cristina, Pomposo, Lourdes, Pareja-Lora, Antonio
Tipo de recurso: capítulo de libro
Fecha de publicación:2016
País:España
Institución:Universidad Camilo José Cela (UCJC)
Repositorio:Depósito Digital e-UCJC
OAI Identifier:oai:repositorio.ucjc.edu:20.500.12020/267
Acceso en línea:http://hdl.handle.net/20.500.12020/267
Access Level:acceso abierto
Palabra clave:Ciencias de la Educación
EFL
Mobile
Application
Language learning
MALL
App
Business
BusinessApp
57 Lingüística
Descripción
Sumario:Little by little, Mobile Assisted Language Learning (or, simply, MALL) is taking force in the field of education, as it supports language blended learning and language learning ubiquity. The study presented here belongs in the Social Ontology-based Cognitively Augmented Language Learning Mobile Environment (SO-CALL-ME) research project, whose final aim is to design and create English as a Foreign Language (EFL) mobile applications (henceforth, apps) that apply a solid pedagogy to teaching technical and language skills. Thus, these apps provide a very flexible form of learning that is also practical, interactive, adaptive, dynamic and deeply rooted in daily sociocultural situations and contexts. In particular, our study has aimed at designing and implementing an app to help its users create and perform successful business presentations. Thus, the potential users of our app are both professionals and students in general, since business presentations are a compulsory and essential activity in most professional environments nowadays. Using our app will allow them to learn these skills ubiquitously and autonomously, since it contains selfevaluating (automatically corrected) exercises.