Aprendizaje autorregulado y gamificación en educación superior: propuesta de un modelo de análisis

The aim of this work is to suggest a conceptual analysis model that tests how appropriate it is to consider gamification as a contextual variable for incentivising the process of academic self-regulation. It offers a proposal that shows the synergies offered by combining two lines of research that u...

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Detalles Bibliográficos
Autores: García-Magro, Cristina, Martín-Peña, María Luz
Tipo de recurso: artículo
Fecha de publicación:2021
País:España
Institución:Universidad Rey Juan Carlos
Repositorio:BURJC-Digital. Repositorio Institucional de la Universidad Rey Juan Carlos
OAI Identifier:oai:burjcdigital.urjc.es:10115/27408
Acceso en línea:https://hdl.handle.net/10115/27408
Access Level:acceso abierto
Palabra clave:self-regulated learning
gamification
educational environment
learning method
Descripción
Sumario:The aim of this work is to suggest a conceptual analysis model that tests how appropriate it is to consider gamification as a contextual variable for incentivising the process of academic self-regulation. It offers a proposal that shows the synergies offered by combining two lines of research that until now have been studied in isolation and it also considers variables that affect self-regulation (cognitive, motivational, and behavioural) as being dependent on the context variable. In addition, the approach developed in this work can help the teaching community consider the task of creating gamified environments in the classroom as an effective option for encouraging self-regulation. Therefore, it presents teachers with the challenge of creating an active, positive, and participative environment (Boekaerts & Cascallar, 2006; Martín, 2012) that enables students to find the best way of learning. The theoretical model proposed is the result of a solid literature review that has made it possible to identify the appropriate variables and the relevant propositions to be able to test it in future research.