Effectiveness of the Virtual Reality System Toyra on Upper Limb Function in People with Tetraplegia: A Pilot Randomized Clinical Trial

The aim of this study was to investigate the effects of a virtual reality program combined with conventional therapy in upper limb function in people with tetraplegia and to provide data about patients' satisfaction with the virtual reality system. Thirty-one people with subacute complete cervi...

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Autores: Dimbwadyo-Terrer, Iris, Gil-Agudo, Ángel, Segura-Fragoso, A., Reyes-Guzmán, A. de los, Trincado-Alonso, F., Piazza, Stefano, Polonio-López, B.
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2016
País:España
Institución:Consejo Superior de Investigaciones Científicas (CSIC)
Repositorio:DIGITAL.CSIC. Repositorio Institucional del CSIC
OAI Identifier:oai:digital.csic.es:10261/200055
Acceso en línea:http://hdl.handle.net/10261/200055
Access Level:acceso abierto
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spelling Effectiveness of the Virtual Reality System Toyra on Upper Limb Function in People with Tetraplegia: A Pilot Randomized Clinical TrialDimbwadyo-Terrer, IrisGil-Agudo, ÁngelSegura-Fragoso, A.Reyes-Guzmán, A. de losTrincado-Alonso, F.Piazza, StefanoPolonio-López, B.The aim of this study was to investigate the effects of a virtual reality program combined with conventional therapy in upper limb function in people with tetraplegia and to provide data about patients' satisfaction with the virtual reality system. Thirty-one people with subacute complete cervical tetraplegia participated in the study. Experimental group received 15 sessions with Toyra virtual reality system for 5 weeks, 30 minutes/day, 3 days/week in addition to conventional therapy, while control group only received conventional therapy. All patients were assessed at baseline, after intervention, and at three-month follow-up with a battery of clinical, functional, and satisfaction scales. Control group showed significant improvements in the manual muscle test (p = 0,043, partial η 2 = 0,22) in the follow-up evaluation. Both groups demonstrated clinical, but nonsignificant, changes to their arm function in 4 of the 5 scales used. All patients showed a high level of satisfaction with the virtual reality system. This study showed that virtual reality added to conventional therapy produces similar results in upper limb function compared to only conventional therapy. Moreover, the gaming aspects incorporated in conventional rehabilitation appear to produce high motivation during execution of the assigned tasks. This trial is registered with EudraCT number 2015-002157-35.The authors thank the consortium including Foundation Rafael del Pino, Foundation of the Spanish National Hospital for Paraplegic Research and Integration (FUHNPAIIN), and INDRA Systems for funding this research.Hindawi Publishing CorporationFundación Rafael del PinoConsejo Superior de Investigaciones Científicas [https://ror.org/02gfc7t72]2020202020162020info:eu-repo/semantics/articlehttp://purl.org/coar/resource_type/c_6501Publisher's versioninfo:eu-repo/semantics/publishedVersionhttp://hdl.handle.net/10261/200055reponame:DIGITAL.CSIC. Repositorio Institucional del CSICinstname:Consejo Superior de Investigaciones Científicas (CSIC)Ingléshttp://dx.doi.org/10.1155/2016/6397828Síinfo:eu-repo/semantics/openAccessoai:digital.csic.es:10261/2000552026-05-22T06:33:51Z
dc.title.none.fl_str_mv Effectiveness of the Virtual Reality System Toyra on Upper Limb Function in People with Tetraplegia: A Pilot Randomized Clinical Trial
title Effectiveness of the Virtual Reality System Toyra on Upper Limb Function in People with Tetraplegia: A Pilot Randomized Clinical Trial
spellingShingle Effectiveness of the Virtual Reality System Toyra on Upper Limb Function in People with Tetraplegia: A Pilot Randomized Clinical Trial
Dimbwadyo-Terrer, Iris
title_short Effectiveness of the Virtual Reality System Toyra on Upper Limb Function in People with Tetraplegia: A Pilot Randomized Clinical Trial
title_full Effectiveness of the Virtual Reality System Toyra on Upper Limb Function in People with Tetraplegia: A Pilot Randomized Clinical Trial
title_fullStr Effectiveness of the Virtual Reality System Toyra on Upper Limb Function in People with Tetraplegia: A Pilot Randomized Clinical Trial
title_full_unstemmed Effectiveness of the Virtual Reality System Toyra on Upper Limb Function in People with Tetraplegia: A Pilot Randomized Clinical Trial
title_sort Effectiveness of the Virtual Reality System Toyra on Upper Limb Function in People with Tetraplegia: A Pilot Randomized Clinical Trial
dc.creator.none.fl_str_mv Dimbwadyo-Terrer, Iris
Gil-Agudo, Ángel
Segura-Fragoso, A.
Reyes-Guzmán, A. de los
Trincado-Alonso, F.
Piazza, Stefano
Polonio-López, B.
author Dimbwadyo-Terrer, Iris
author_facet Dimbwadyo-Terrer, Iris
Gil-Agudo, Ángel
Segura-Fragoso, A.
Reyes-Guzmán, A. de los
Trincado-Alonso, F.
Piazza, Stefano
Polonio-López, B.
author_role author
author2 Gil-Agudo, Ángel
Segura-Fragoso, A.
Reyes-Guzmán, A. de los
Trincado-Alonso, F.
Piazza, Stefano
Polonio-López, B.
author2_role author
author
author
author
author
author
dc.contributor.none.fl_str_mv Fundación Rafael del Pino
Consejo Superior de Investigaciones Científicas [https://ror.org/02gfc7t72]
description The aim of this study was to investigate the effects of a virtual reality program combined with conventional therapy in upper limb function in people with tetraplegia and to provide data about patients' satisfaction with the virtual reality system. Thirty-one people with subacute complete cervical tetraplegia participated in the study. Experimental group received 15 sessions with Toyra virtual reality system for 5 weeks, 30 minutes/day, 3 days/week in addition to conventional therapy, while control group only received conventional therapy. All patients were assessed at baseline, after intervention, and at three-month follow-up with a battery of clinical, functional, and satisfaction scales. Control group showed significant improvements in the manual muscle test (p = 0,043, partial η 2 = 0,22) in the follow-up evaluation. Both groups demonstrated clinical, but nonsignificant, changes to their arm function in 4 of the 5 scales used. All patients showed a high level of satisfaction with the virtual reality system. This study showed that virtual reality added to conventional therapy produces similar results in upper limb function compared to only conventional therapy. Moreover, the gaming aspects incorporated in conventional rehabilitation appear to produce high motivation during execution of the assigned tasks. This trial is registered with EudraCT number 2015-002157-35.
publishDate 2016
dc.date.none.fl_str_mv 2016
2020
2020
2020
dc.type.none.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.none.fl_str_mv http://hdl.handle.net/10261/200055
url http://hdl.handle.net/10261/200055
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.relation.none.fl_str_mv http://dx.doi.org/10.1155/2016/6397828

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dc.publisher.none.fl_str_mv Hindawi Publishing Corporation
publisher.none.fl_str_mv Hindawi Publishing Corporation
dc.source.none.fl_str_mv reponame:DIGITAL.CSIC. Repositorio Institucional del CSIC
instname:Consejo Superior de Investigaciones Científicas (CSIC)
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