Minería de logs de una aplicación multiusuarío en línea

This project proposes to perform data mining on activity logs of an application that is linked to the data of users in a social network. The application is developed in a virtual environment and adapts the concept of "In-Game Advertising", Advertising immersed in the game in order to have...

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Detalles Bibliográficos
Autores: Granda Bermúdez, Carlos Andrés, Loaiza Pacheco, Luis Elicio, Abad Robalino, Cristian
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2010
País:Ecuador
Institución:Escuela Superior Politécnica del Litoral
Repositorio:Repositorio Escuela Superior Politécnica del Litoral
Idioma:español
OAI Identifier:oai:www.dspace.espol.edu.ec:123456789/8458
Acceso en línea:http://www.dspace.espol.edu.ec/handle/123456789/8458
Access Level:acceso abierto
Palabra clave:MINERÍA DE LOGS
CLOUD COMPUTING
HADOOP
PIG.
Descripción
Sumario:This project proposes to perform data mining on activity logs of an application that is linked to the data of users in a social network. The application is developed in a virtual environment and adapts the concept of "In-Game Advertising", Advertising immersed in the game in order to have a higher profile of brands and interact directly with the customer. The processing is done in a distributed way using Hadoop as a map-reduce processing platform in conjunction with Pig and cloud computing services from Amazon. The end result of this process, is a report for each brand or product, which contains basic indicators for determining the acceptability of the brand or product within the context in which the game develops. The result analysis seeks to determine the best configuration to get the reports in the most efficient and the best time possible. The structure proposed presented acceptable results, although they can be improved.